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Namco V329 NA-JV I/O
mine is this model
What are the buttons corresponding to the pins?
 

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Namco V329 NA-JV I/O
mine is this model
What are the buttons corresponding to the pins?
That’s a normal NA-JV, here are the pinouts for NA-JV(2)and USIO:

Connector XAD32P

01=+5v

02=+5v

03=Analog 0 (Wheel)

04=Analog 1 (Accel)

05=Analog 2 (Brake)

06=Analog 3

07=Analog 4

08=Analog 5

09=Analog 6

10=Analog 7

11=GND

12=GND

13=+5V

14=+5V

15=GPO (output 9)

16=Button 11 (ROW1)

17=GPO (output 10)

18=Button 12 (ROW2)

19=GPO (output 11)

20=Button 13 (ROW3)

21=GPO (output 12)

22=Button 14 (ROW4)

23=GPO (output 13)

24=Button 15 (COL1_COM) (Vibration Guns On/Off)

25=GPO (output 14)

26=Button 16 (COL2_COM) (Fan On/Off)

27=GPO (output 15)

28=Button 17 (COL3_COM) (Vital Input On/Off)

29=GPO (output 16)

30=Button 18 (COM4_COM) (2.1/5.1)

31=GND

32=GND



Connector XAD40P

01=Coin Counter 1

02=Coin Counter 2

03=Lockout 1

04=Lockout 2

05=Coin 1

06=Coin 2

07=Test

08=Tilt

09=Optical Encoder A (Tilt 2)

10=Optical Encoder B (Tilt 3)

11=Start Button

12=Service

13=Up

14=Down

15=Left

16=Right

17=Button 1

18=Button 2 (Deadstorm Upright/CEC)

19=GND

20=GND

21=+5V

22=+5V

23=GPO (output 1) (Str Power)

24=Button 3 (Mario/DH Brake) (DE/DSP Trigger 1 Left)

25=GPO (output 2)

26=Button 4(Nitro DH) (DE/DSP Trigger 1 Right)

27=GPO (output 3)

28=Button 5(Item Sw Mario) (DE/DSP Player 1 Start)

29=GPO (output 4)

30=Button 6(Shift 1) (DE/DSP Trigger 2 Left)

31=GPO (output 5)(Mario Lamp)

32=Button 7(Shift 2) (DE/DSP Trigger 2 Right)

33=GPO (output 6)(Item Lamp)

34=Button 8(Shift 3) (DE/DSP Player 2 Start)

35=GPO (output 7)(View Lamp DH)

36=Button 9(Mario Sw/Shift 4) (DE 3D/2D button)

37=GPO (output 8)

38=Button 10

39=GND

40=GND



Dips

01=??

02=Enable USB Direct Input/Joystick (USIO)

03=??

04=Something to-do with GPO outputs?



DirectInput/Joystick mode (1 hat, 10 buttons, 4 axis)

Connector XAD40P

08=Button 10

09=Button 11

10=Button 12

11=Button 7

12=Button 8

13=Hat Up

14=Hat Down

15=Hat Left

16=Hat Right

17=Button 1

18=Button 2

24=Button 3

26=Button 4

28=Button 5

30=Button 6



Connector XAD32P

03=X-Axis

04=Y-Axis

05=Z-Axis

06=X-Rotation
 
That’s a normal NA-JV, here are the pinouts for NA-JV(2)and USIO:

Connector XAD32P

01=+5v

02=+5v

03=Analog 0 (Wheel)

04=Analog 1 (Accel)

05=Analog 2 (Brake)

06=Analog 3

07=Analog 4

08=Analog 5

09=Analog 6

10=Analog 7

11=GND

12=GND

13=+5V

14=+5V

15=GPO (output 9)

16=Button 11 (ROW1)

17=GPO (output 10)

18=Button 12 (ROW2)

19=GPO (output 11)

20=Button 13 (ROW3)

21=GPO (output 12)

22=Button 14 (ROW4)

23=GPO (output 13)

24=Button 15 (COL1_COM) (Vibration Guns On/Off)

25=GPO (output 14)

26=Button 16 (COL2_COM) (Fan On/Off)

27=GPO (output 15)

28=Button 17 (COL3_COM) (Vital Input On/Off)

29=GPO (output 16)

30=Button 18 (COM4_COM) (2.1/5.1)

31=GND

32=GND



Connector XAD40P

01=Coin Counter 1

02=Coin Counter 2

03=Lockout 1

04=Lockout 2

05=Coin 1

06=Coin 2

07=Test

08=Tilt

09=Optical Encoder A (Tilt 2)

10=Optical Encoder B (Tilt 3)

11=Start Button

12=Service

13=Up

14=Down

15=Left

16=Right

17=Button 1

18=Button 2 (Deadstorm Upright/CEC)

19=GND

20=GND

21=+5V

22=+5V

23=GPO (output 1) (Str Power)

24=Button 3 (Mario/DH Brake) (DE/DSP Trigger 1 Left)

25=GPO (output 2)

26=Button 4(Nitro DH) (DE/DSP Trigger 1 Right)

27=GPO (output 3)

28=Button 5(Item Sw Mario) (DE/DSP Player 1 Start)

29=GPO (output 4)

30=Button 6(Shift 1) (DE/DSP Trigger 2 Left)

31=GPO (output 5)(Mario Lamp)

32=Button 7(Shift 2) (DE/DSP Trigger 2 Right)

33=GPO (output 6)(Item Lamp)

34=Button 8(Shift 3) (DE/DSP Player 2 Start)

35=GPO (output 7)(View Lamp DH)

36=Button 9(Mario Sw/Shift 4) (DE 3D/2D button)

37=GPO (output 8)

38=Button 10

39=GND

40=GND



Dips

01=??

02=Enable USB Direct Input/Joystick (USIO)

03=??

04=Something to-do with GPO outputs?



DirectInput/Joystick mode (1 hat, 10 buttons, 4 axis)

Connector XAD40P

08=Button 10

09=Button 11

10=Button 12

11=Button 7

12=Button 8

13=Hat Up

14=Hat Down

15=Hat Left

16=Hat Right

17=Button 1

18=Button 2

24=Button 3

26=Button 4

28=Button 5

30=Button 6



Connector XAD32P

03=X-Axis

04=Y-Axis

05=Z-Axis

06=X-Rotation
The button problem has been solved. Now I switch between DVD and HDD through 4 power supplies. By default, the IDE has been divided into two and connected to the HDD hard disk and DVD drive respectively. Now I want to make a 2X6 dongle, because the switch dongle inconvenient. Please how can I do the 2x6 dongle.
 

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That’s a normal NA-JV, here are the pinouts for NA-JV(2)and USIO:

Connector XAD32P

01=+5v

02=+5v

03=Analog 0 (Wheel)

04=Analog 1 (Accel)

05=Analog 2 (Brake)

06=Analog 3

07=Analog 4

08=Analog 5

09=Analog 6

10=Analog 7

11=GND

12=GND

13=+5V

14=+5V

15=GPO (output 9)

16=Button 11 (ROW1)

17=GPO (output 10)

18=Button 12 (ROW2)

19=GPO (output 11)

20=Button 13 (ROW3)

21=GPO (output 12)

22=Button 14 (ROW4)

23=GPO (output 13)

24=Button 15 (COL1_COM) (Vibration Guns On/Off)

25=GPO (output 14)

26=Button 16 (COL2_COM) (Fan On/Off)

27=GPO (output 15)

28=Button 17 (COL3_COM) (Vital Input On/Off)

29=GPO (output 16)

30=Button 18 (COM4_COM) (2.1/5.1)

31=GND

32=GND



Connector XAD40P

01=Coin Counter 1

02=Coin Counter 2

03=Lockout 1

04=Lockout 2

05=Coin 1

06=Coin 2

07=Test

08=Tilt

09=Optical Encoder A (Tilt 2)

10=Optical Encoder B (Tilt 3)

11=Start Button

12=Service

13=Up

14=Down

15=Left

16=Right

17=Button 1

18=Button 2 (Deadstorm Upright/CEC)

19=GND

20=GND

21=+5V

22=+5V

23=GPO (output 1) (Str Power)

24=Button 3 (Mario/DH Brake) (DE/DSP Trigger 1 Left)

25=GPO (output 2)

26=Button 4(Nitro DH) (DE/DSP Trigger 1 Right)

27=GPO (output 3)

28=Button 5(Item Sw Mario) (DE/DSP Player 1 Start)

29=GPO (output 4)

30=Button 6(Shift 1) (DE/DSP Trigger 2 Left)

31=GPO (output 5)(Mario Lamp)

32=Button 7(Shift 2) (DE/DSP Trigger 2 Right)

33=GPO (output 6)(Item Lamp)

34=Button 8(Shift 3) (DE/DSP Player 2 Start)

35=GPO (output 7)(View Lamp DH)

36=Button 9(Mario Sw/Shift 4) (DE 3D/2D button)

37=GPO (output 8)

38=Button 10

39=GND

40=GND



Dips

01=??

02=Enable USB Direct Input/Joystick (USIO)

03=??

04=Something to-do with GPO outputs?



DirectInput/Joystick mode (1 hat, 10 buttons, 4 axis)

Connector XAD40P

08=Button 10

09=Button 11

10=Button 12

11=Button 7

12=Button 8

13=Hat Up

14=Hat Down

15=Hat Left

16=Hat Right

17=Button 1

18=Button 2

24=Button 3

26=Button 4

28=Button 5

30=Button 6



Connector XAD32P

03=X-Axis

04=Y-Axis

05=Z-Axis

06=X-Rotation

MP07-IONA-US JVS/USB I/O Board

SYS2X6 USB Dongle

ATAPI/IDE ODE

I saw the 2X6 arcade hardware you demonstrated on youtube. What do you think of the above three products?
 
stability, usability,
In addition, can ODE only switch one iso file in the U disk at a time or can it put many iso files?
Does the SYS2X6 USB Dongle solve the problem of reading the second PS2 memory card of Soulcalibur 2?
 
I want to buy another 246C. I don’t know if my Namco V329 NA-JV I/O pcb board is compatible with the 246 mainframe. In China, there are many such machines and they are very cheap, but basically there is no pcb version. I don't consider ODE anymore, because the price is too expensive, I just want to buy a 2x6 dongle, because with so much money, I can buy 246A, 246B, 246C and various other PCBs
 
I want to buy another 246C. I don’t know if my Namco V329 NA-JV I/O pcb board is compatible with the 246 mainframe. In China, there are many such machines and they are very cheap, but basically there is no pcb version. I don't consider ODE anymore, because the price is too expensive, I just want to buy a 2x6 dongle, because with so much money, I can buy 246A, 246B, 246C and various other PCBs
The I/O is a JVS I/O which will be compatible with all 2X6 models, I do have almost all 2X6 models and have tested that this I/O as well as other IVS I/Os are compatible
 
Remember, if anyone else would like to contribute and add more Namco JVS I/O pcbs, please feel free to do so! :)

Well since you don't have the FCA2 (B) PCB, here it is:
IMG_8280.jpg


..and since namco loves to play all by themselves, they made that special J104 connector that goes to USB ( ..to JVS)

You can remove it and populate J204 with a USB-B connector to be more "standard" :
IMG_8282.jpg

IMG_8281.jpg



Also that 60 pin connector is, of course, not compatible with SEGA:
namco.png
 
The I/O is a JVS I/O which will be compatible with all 2X6 models, I do have almost all 2X6 models and have tested that this I/O as well as other IVS I/Os are compatible
Thank you for your answer, now I only need a 246 motherboard to run most of the games.
 
Namco USIO PCB (2008-2011):
First used for games on the Namco system 357 and later on the ES3, this I/O isn’t really a JVS I/O but a USB serial I/O with inputs on one board. The version I have here is an early 2008 revision used for Razing Storm and DeadStorm Pirates (or SPECIAL EDITION). Other later versions exist used for other games like the 357/BNA1 Taiko series and other 357/ES3 rail shooters like DE4D, AK48 Sailor Zombie, Time Crisis 5, ETC…
IMG_1475.jpeg


NAMCO USIO PCB (2010-)
The much newer revision of the USIO, this version is used for the newer games and is almost backwards and forward compatible with most games…
IMG_2340.jpeg
 
Last edited:
Namco USIO PCB:
First used for games on the Namco system 357 and later on the ES3, this I/O isn’t really a JVS I/O but a USB serial I/O with inputs on one board. The version I have here is an early 2008 revision used for Razing Storm and DeadStorm Pirates (or SPECIAL EDITION). Other later versions exist used for other games like the 357/BNA1 Taiko series and other 357/ES3 rail shooters like DE4D, AK48 Sailor Zombie, Time Crisis 5, ETC…
IMG_1475.jpeg
I have an idea, I want to use IDE to transfer USB, and then plug it into the left USB port of Namco Arcade System 256, will it read HDD games normally?
 
Has anyone tried whether the 2x6 arcade machine can be started in the discless mode, just like the PS2 discless mode can read and copy archives, does the 2x6 also have a DVD disc mode?
The closest thing you can achieve with those results is the ODE, currently there’s no other option other than the ODE or using the original media
 
The closest thing you can achieve with those results is the ODE, currently there’s no other option other than the ODE or using the original media
I have read these posts carefully, and the most mature ones are 2x6 multi-function dongle and ODE optical drive emulator hardware
 
I doubt those would work but anything is possible 🤷‍♂️, not to be rude but I made this thread to post Namco I/O boards, not 2X6 stuff, you are free to make your own thread in the 2x6 section of the forum…
 
I doubt those would work but anything is possible 🤷‍♂️, not to be rude but I made this thread to post Namco I/O boards, not 2X6 stuff, you are free to make your own thread in the 2x6 section of the forum…
ok, i see
 
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