That’s a normal NA-JV, here are the pinouts for NA-JV(2)and USIO:Namco V329 NA-JV I/O
mine is this model
What are the buttons corresponding to the pins?
The button problem has been solved. Now I switch between DVD and HDD through 4 power supplies. By default, the IDE has been divided into two and connected to the HDD hard disk and DVD drive respectively. Now I want to make a 2X6 dongle, because the switch dongle inconvenient. Please how can I do the 2x6 dongle.That’s a normal NA-JV, here are the pinouts for NA-JV(2)and USIO:
Connector XAD32P
01=+5v
02=+5v
03=Analog 0 (Wheel)
04=Analog 1 (Accel)
05=Analog 2 (Brake)
06=Analog 3
07=Analog 4
08=Analog 5
09=Analog 6
10=Analog 7
11=GND
12=GND
13=+5V
14=+5V
15=GPO (output 9)
16=Button 11 (ROW1)
17=GPO (output 10)
18=Button 12 (ROW2)
19=GPO (output 11)
20=Button 13 (ROW3)
21=GPO (output 12)
22=Button 14 (ROW4)
23=GPO (output 13)
24=Button 15 (COL1_COM) (Vibration Guns On/Off)
25=GPO (output 14)
26=Button 16 (COL2_COM) (Fan On/Off)
27=GPO (output 15)
28=Button 17 (COL3_COM) (Vital Input On/Off)
29=GPO (output 16)
30=Button 18 (COM4_COM) (2.1/5.1)
31=GND
32=GND
Connector XAD40P
01=Coin Counter 1
02=Coin Counter 2
03=Lockout 1
04=Lockout 2
05=Coin 1
06=Coin 2
07=Test
08=Tilt
09ptical Encoder A (Tilt 2)
10ptical Encoder B (Tilt 3)
11=Start Button
12=Service
13=Up
14=Down
15=Left
16=Right
17=Button 1
18=Button 2 (Deadstorm Upright/CEC)
19=GND
20=GND
21=+5V
22=+5V
23=GPO (output 1) (Str Power)
24=Button 3 (Mario/DH Brake) (DE/DSP Trigger 1 Left)
25=GPO (output 2)
26=Button 4(Nitro DH) (DE/DSP Trigger 1 Right)
27=GPO (output 3)
28=Button 5(Item Sw Mario) (DE/DSP Player 1 Start)
29=GPO (output 4)
30=Button 6(Shift 1) (DE/DSP Trigger 2 Left)
31=GPO (output 5)(Mario Lamp)
32=Button 7(Shift 2) (DE/DSP Trigger 2 Right)
33=GPO (output 6)(Item Lamp)
34=Button 8(Shift 3) (DE/DSP Player 2 Start)
35=GPO (output 7)(View Lamp DH)
36=Button 9(Mario Sw/Shift 4) (DE 3D/2D button)
37=GPO (output
38=Button 10
39=GND
40=GND
Dips
01=??
02=Enable USB Direct Input/Joystick (USIO)
03=??
04=Something to-do with GPO outputs?
DirectInput/Joystick mode (1 hat, 10 buttons, 4 axis)
Connector XAD40P
08=Button 10
09=Button 11
10=Button 12
11=Button 7
12=Button 8
13=Hat Up
14=Hat Down
15=Hat Left
16=Hat Right
17=Button 1
18=Button 2
24=Button 3
26=Button 4
28=Button 5
30=Button 6
Connector XAD32P
03=X-Axis
04=Y-Axis
05=Z-Axis
06=X-Rotation
That’s a normal NA-JV, here are the pinouts for NA-JV(2)and USIO:
Connector XAD32P
01=+5v
02=+5v
03=Analog 0 (Wheel)
04=Analog 1 (Accel)
05=Analog 2 (Brake)
06=Analog 3
07=Analog 4
08=Analog 5
09=Analog 6
10=Analog 7
11=GND
12=GND
13=+5V
14=+5V
15=GPO (output 9)
16=Button 11 (ROW1)
17=GPO (output 10)
18=Button 12 (ROW2)
19=GPO (output 11)
20=Button 13 (ROW3)
21=GPO (output 12)
22=Button 14 (ROW4)
23=GPO (output 13)
24=Button 15 (COL1_COM) (Vibration Guns On/Off)
25=GPO (output 14)
26=Button 16 (COL2_COM) (Fan On/Off)
27=GPO (output 15)
28=Button 17 (COL3_COM) (Vital Input On/Off)
29=GPO (output 16)
30=Button 18 (COM4_COM) (2.1/5.1)
31=GND
32=GND
Connector XAD40P
01=Coin Counter 1
02=Coin Counter 2
03=Lockout 1
04=Lockout 2
05=Coin 1
06=Coin 2
07=Test
08=Tilt
09ptical Encoder A (Tilt 2)
10ptical Encoder B (Tilt 3)
11=Start Button
12=Service
13=Up
14=Down
15=Left
16=Right
17=Button 1
18=Button 2 (Deadstorm Upright/CEC)
19=GND
20=GND
21=+5V
22=+5V
23=GPO (output 1) (Str Power)
24=Button 3 (Mario/DH Brake) (DE/DSP Trigger 1 Left)
25=GPO (output 2)
26=Button 4(Nitro DH) (DE/DSP Trigger 1 Right)
27=GPO (output 3)
28=Button 5(Item Sw Mario) (DE/DSP Player 1 Start)
29=GPO (output 4)
30=Button 6(Shift 1) (DE/DSP Trigger 2 Left)
31=GPO (output 5)(Mario Lamp)
32=Button 7(Shift 2) (DE/DSP Trigger 2 Right)
33=GPO (output 6)(Item Lamp)
34=Button 8(Shift 3) (DE/DSP Player 2 Start)
35=GPO (output 7)(View Lamp DH)
36=Button 9(Mario Sw/Shift 4) (DE 3D/2D button)
37=GPO (output
38=Button 10
39=GND
40=GND
Dips
01=??
02=Enable USB Direct Input/Joystick (USIO)
03=??
04=Something to-do with GPO outputs?
DirectInput/Joystick mode (1 hat, 10 buttons, 4 axis)
Connector XAD40P
08=Button 10
09=Button 11
10=Button 12
11=Button 7
12=Button 8
13=Hat Up
14=Hat Down
15=Hat Left
16=Hat Right
17=Button 1
18=Button 2
24=Button 3
26=Button 4
28=Button 5
30=Button 6
Connector XAD32P
03=X-Axis
04=Y-Axis
05=Z-Axis
06=X-Rotation
The I/O is a JVS I/O which will be compatible with all 2X6 models, I do have almost all 2X6 models and have tested that this I/O as well as other IVS I/Os are compatibleI want to buy another 246C. I don’t know if my Namco V329 NA-JV I/O pcb board is compatible with the 246 mainframe. In China, there are many such machines and they are very cheap, but basically there is no pcb version. I don't consider ODE anymore, because the price is too expensive, I just want to buy a 2x6 dongle, because with so much money, I can buy 246A, 246B, 246C and various other PCBs
Remember, if anyone else would like to contribute and add more Namco JVS I/O pcbs, please feel free to do so!
Thank you for your answer, now I only need a 246 motherboard to run most of the games.The I/O is a JVS I/O which will be compatible with all 2X6 models, I do have almost all 2X6 models and have tested that this I/O as well as other IVS I/Os are compatible
I have an idea, I want to use IDE to transfer USB, and then plug it into the left USB port of Namco Arcade System 256, will it read HDD games normally?Namco USIO PCB:
First used for games on the Namco system 357 and later on the ES3, this I/O isn’t really a JVS I/O but a USB serial I/O with inputs on one board. The version I have here is an early 2008 revision used for Razing Storm and DeadStorm Pirates (or SPECIAL EDITION). Other later versions exist used for other games like the 357/BNA1 Taiko series and other 357/ES3 rail shooters like DE4D, AK48 Sailor Zombie, Time Crisis 5, ETC…
noI have an idea, I want to use IDE to transfer USB, and then plug it into the left USB port of Namco Arcade System 256, will it read HDD games normally?
Has anyone tried whether the 2x6 arcade machine can be started in the discless mode, just like the PS2 discless mode can read and copy archives, does the 2x6 also have a DVD disc mode?
The closest thing you can achieve with those results is the ODE, currently there’s no other option other than the ODE or using the original mediaHas anyone tried whether the 2x6 arcade machine can be started in the discless mode, just like the PS2 discless mode can read and copy archives, does the 2x6 also have a DVD disc mode?
I have read these posts carefully, and the most mature ones are 2x6 multi-function dongle and ODE optical drive emulator hardwareThe closest thing you can achieve with those results is the ODE, currently there’s no other option other than the ODE or using the original media
ok, i seeI doubt those would work but anything is possible , not to be rude but I made this thread to post Namco I/O boards, not 2X6 stuff, you are free to make your own thread in the 2x6 section of the forum…