Then you need to implement a way to get back to the menu (like maintaining start button pressed for 5s). Then people want to be able to disable that functionality.Yes please on screen menus are the best for multis![]()
Exactly. You hit the nail on the head.Then you need to implement a way to get back to the menu (like maintaining start button pressed for 5s). Then people want to be able to disable that functionality.Look at the MVS multi thread...Yes please on screen menus are the best for multis![]()
Ditto on the LCD selector. My 3 are going in my recently acquired Big Blue+1 for interest as well.
I'm totally fine with (and prefer) the same remote LCD for game selection as the CPS2. Probably going to eventually have all three (CPS1/2/3) in my Capcom Impress on a switcher. (As long as there are no space or heating issues)
Yeah I'm thinking it will be something custom built. But as long as it works, I'm all for it.It's entirely possible to make a small board with a switch and 2 crystals on it
The issues are:
1) Making it not look ugly as hell
2) Making sure it fits into the holes and position of the original crystal
I'm sure it'll happen, just not immediately when there are other priorities
More trouble than it's worth......Then you need to implement a way to get back to the menu (like maintaining start button pressed for 5s). Then people want to be able to disable that functionality.
Look at the MVS multi thread...
A multi CPS1 with a DFO sounds like a frickin amazing idea to me!
-1But then I realise if all CPS1 games can be ported to CPS2.
Could the DFO attachment be controlled by the multi board itself automatically based on what ROM was selected?Another job for the DFO.
Ideally that's how it should work.Could the DFO attachment be controlled by the multi board itself automatically based on what ROM was selected?Ie game selected is 12mhz, so multi flashes ROMs and sets crystal speed to 12mhz.Another job for the DFO.
From this: https://nfggames.com/forum2/index.php?topic=5744.0Could the DFO attachment be controlled by the multi board itself automatically based on what ROM was selected?
So yeah, the multi would just need to be tied into that pin and set it low or high based on which frequency the particular game needed.By tying the s0 input of the CDCE913 to either a low or a high logic level, it's possible to change the frequency of the clock output signal.