bobbydilley
Grand Master
Hi @Ravepants and @werejag, thanks for the suggestions! I’ve actually already seen both of those, and used some of their bits of code to troubleshoot with!
In terms of the project, the whole thing is basically finished and works. The only things I’ve got left to do is tidy up the settings files, so people can understand how to add their own controllers and then make a tutorial video on how to use it, or a raspberry pi image.
I’ve been working on a Lindbergh multi for a bit which is why I haven’t been doing OpenJVS for a while, but I’m sure I’ll get back onto it soon. Funnily enough I was actually using it yeasterday to play Let’s Go Jungle with my family!
Here’s the video:
Turns out it’s quite hard to play a gun game with a joystick!
I’ll be sure to let you all know when it’s finished!
That is a really good idea, and someone should definitely do it, but it won't be me. I'm interested only really in racing/shooting games, and not fighting games which is probably more of what that would be geared towards. The reason I'm doing OpenJVS is because, as a student, I can't afford to go out and buy a real steering wheel setup, or the hardware for the guns; however I am able to buy a cheep USB wheel or an aimtrak (still on the expensive side for me) and thats really what my software is about. But would be super easy to make a JVS Supergun, and should anyone need assistance with the protocol I'd be happy to help!It's sad to me that with so many single JAMMA PCB superguns on the market now no one has attempted to make a single PCB JVS supergun.
HAS
Sentinel
Parsec
Guys its been done, lets see a single board JVS supergun/some originality!
Desired traits of a JVS supergun...
- Direct ATX PSU support
- Standard JVS power connector output (providing enough amps to run a NetDIMM/NetBoot Naomi setup)
- Single JVS IO USB header
- 2x DB25 @Mitsurugi-w style "JVS helper" ports (ability to support more/other JVS peripherals like wheels/guns)
Ah yes, sorry,I've got it arse about face! I didn't explain very well either..I'm a bit confused about your request. My code allows you to use USB devices attached to a Pi to play games on your Naomi (I emulate the I/O), not attach a JVS I/O to a Pi to play computer games if thats what you wanted?
Agree.Great job and looking forward to using you setup both for driving (force feedback wowwww) and light gun games
This would be better and I don't think that people would mind paying more for it.. make it like the CPS2 LCD that you can change things with the arrows..
My vote is for options 4 and 5. I already have a pi netboot solution, so if you could use the existing screen, that'd be easiest for me. Would prefer not to have to buy another screen if possible.Questions for people:
If I where to make a dedicated board for a Pi, how would people want to select the maps/games that this should start?
- I could include some dip switches which would allow you to switch between maps, for example an Aimtrak for Lindbergh games or a USB wheel for Naomi games etc. There could be folders on the root of the sd card named 0001 and 0101 etc. which would be read for the maps/roms dependent on the dip switch position.
- I could include an lcd screen with some switches, but I'd really rather not do this as it makes the cost bigger and its more likely to break.
- I could just make it so you have 1 map and 1 rom in the root of a readable partition on the SD card and you just pop it into your computer to change it?
- I could just make instructions on how to adapt the current Pi Netboot solution with the LCD, so that my software was selectable from that LCD, and you just had to add in the sync wire.
- I could make it have a web page, where you can select the game and configuration etc. which remains upon reboot.