Yeah, here lies the main limitation of this architecture. Due to the fact that there is a limited number of macrocells in the CPLD, we cannot (at least now) implement some specific bankswitches on them (NEO-CMC, NEO-PVC, etc.) as well as decryptors. For some games there are patches that disable these things, for some you will have to take bootlegs. Alas, the entire original romset simply will not fit into this CPLD architecture without changes.Been trying to use the compiler but running into an issue.
ic. Will have to look into the "nd" versions of those games from the winkawaks romset (ie mslug3nd) as those are decrypted. Perhaps they also switched them to normal style P rom bank switching too.Yeah, here lies the main limitation of this architecture. Due to the fact that there is a limited number of macrocells in the CPLD, we cannot (at least now) implement some specific bankswitches on them (NEO-CMC, NEO-PVC, etc.) as well as decryptors. For some games there are patches that disable these things, for some you will have to take bootlegs. Alas, the entire original romset simply will not fit into this CPLD architecture without changes.
$ md5sum *.bin
e30ebb94fc129d1635afb0a5f78f11bd crom-1.bin
1ceb03bbd7fc3611a4a6806a7982b8ba crom-2.bin
eed71a77f26ce0bca11030184f550aa6 mrom.bin
b609221e0d9a7aef10fb38d66c4cd84a prom-p1.bin
34bd54d8a8035140c0c038e398b3626b prom-p2.bin
854b014c56a9eaf364b21b2a1ae23614 prom-p3.bin
dca5766ed117b7314d4fcb754601de88 srom.bin
c3862638c05c501c50a57ca100735da9 vrom.bin
JS28F512M29EWL = 2223
MSP55LV100S = 2323
F0096H0 = 88B0
It's discussed earlier in the thread, it's because the full library does not fit on a single cart, and the duplicates / hacks share files so are much smaller than individual games. That's why he has made two carts in the videos.Digging into this did you figure out why they may have opted out of simply doing a nice clean complete collection cart?
I sent Vortex a freshly decrypted and deprotected MS5 (non plus) and a "plus removed" SVC.So to add a game like Metal SLug 5 for example, it needs to be fully decrypted, and extracted S-rom?
The whole "fully decrypted" business with the neo geo roms are confusing.. the "nd" roms are not fully decrypted for example..
I find many "fully decrypted" that only has the C roms and sometimes the P rom, decrypted, but still V and M roms are encrypted
Is there any way to get a REAL fully decrypted set of a selected neo geo game?
I know @iq_132 made some tools for encrypting/decrypting the individual files way back, but I am not sure that I get em all correct, since I have no CRC for the fully decrypted set to compare it with
In Metal slug 5 everything is encrypted, and S rom baked into the end of C.![]()
1. WeAct board and thee pcb’s (gerbers are on the git). Nothing else. Each pcb required 2 2x22 2.54mm pin headers and 2-3 0.1u caps.thanks for the amazing work @Vortex!
a few questions:
1. Does the WeAct STM32H750 programmer work for all the required chip flashing or is anything else needed?
2. Is the whole reprogramming part documented aynwhere?
3. Is the game split between the two carts documented anywhere? As far as I understood the VTXCart.exe tool, I have to supply the game list in the games.txt file myself.
Will the vtxcrt tool also handle the decryption? Or do I need to supply non-encrypted Roms?1. WeAct board and thee pcb’s (gerbers are on the git). Nothing else. Each pcb required 2 2x22 2.54mm pin headers and 2-3 0.1u caps.
2. vtxcrt tool generates all necessary dumps for the programmer, and verilog include files for cpld. Flash programming and verifying is carried out by STM32. sources and binaries are available.
3. You decide what to include to the cart by editing games.txt file. Vtxcart do checks automatically and will inform you if something goes wrong (for example, if there is no space left)
4. To program the cpld’s you will need a Quartus 13 and a USB blaster.
1. WeAct board and thee pcb’s (gerbers are on the git). Nothing else. Each pcb required 2 2x22 2.54mm pin headers and 2-3 0.1u caps.
2. vtxcrt tool generates all necessary dumps for the programmer, and verilog include files for cpld. Flash programming and verifying is carried out by STM32. sources and binaries are available.
3. You decide what to include to the cart by editing games.txt file. Vtxcart do checks automatically and will inform you if something goes wrong (for example, if there is no space left)
4. To program the cpld’s you will need a Quartus 13 and a USB blaster.
Congratulation!I'm DONE!