Ultra Street Fighter II (Arcade backport)

RC5 seems to be bangin for me so far. I also did a banner thing for USF2 in case anyone wants it :) I just like the way it looks on Batocera's little theme thing. This is a PNG that is transparent behind it.



hsf2-marquee.png
 
I actually own this game on switch 1 digital and physical copy, so I can compare with this release. it's nice to see a CPS2 version, I can't wait to play on the MiSTer
 
Just curious. Would it be at all possible to add the Version select feature from Hyper? Just thinking out loud.
 
This version keeps getting better, strygo!

I really like the option to choose between Classic and Modern controls through the configuration menu. It feels like a very clean solution that gives players flexibility while still keeping the game itself consistent.

For me, that's exactly the kind of option that works really well here: it adds choice without fragmenting the core Super Turbo gameplay and balance.


usf2-flyer.png
 
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Love the idea of this one but finding the components is proving tricky, can't find a decent dump of USF2 and don't have a modded switch to dump the keys sadly.
this does seem to be a bit of a barrier, i started looking at getting keys from my switch and well... its a bit of a rabbit hole!
 
So i finally sat down and got the roms compiled for this, pretty cool seeing this play on my astro city.

If any arcadeprojects members are having trouble getting everything together send me a pm. I've compiled it for mame and mister, not sure how to get it going on darksoft multi yet.
 
Coming back to say I’m enjoying your ports are amazing especially on mister, the CPS+ core and it’s arranged music is great..

With that said and this may be off topic.. what is the likelihood of 3rd strike getting this same treatment? Backport the arranged soundtrack and perhaps the ps2 cpu difficulty to the arcade version. Your ports prove its possible.
 
Tried rc5 in versus mode today, seems to have regressed compared to previous build on mister? Speed seems really slow no matter which speed option you pick in service menu. Arcade seems fine.
 
Tried rc5 in versus mode today, seems to have regressed compared to previous build on mister? Speed seems really slow no matter which speed option you pick in service menu. Arcade seems fine.
To be fair, usf2 on switch doesn't have any speed options.
 
Has anyone gotten this working on the darksoft kit? I assume it needs to be converted because the files in the hsf2.zip are not in darksoft format. The multi sees the game but just boots to a blank screen.
 
Has anyone gotten this working on the darksoft kit? I assume it needs to be converted because the files in the hsf2.zip are not in darksoft format. The multi sees the game but just boots to a blank screen.
It outputs in the darksoft format - did you try those files?
 
Ultra Street Fighter II RC6 is out.
  • Restored Versus speed with MODERN and CLASSIC controls. Corrected Demon and Zangief super hit counts and bonus points, regular Akuma's Demon startup, and Evil Ryu's red fireballs.
  • Clearer MODERN hit effects, voices and title announcement; complete Dhalsim fire-move phrases; smoother Evil Ryu and Violent Ken defeat cries.
  • Restored Akuma and Shin Akuma ending music, including their arranged theme with MODERN music on MiSTer, and corrected MODERN VS music timing.
  • Fixed initials entry and saving, and removed the obstruction in the Sound & Voice service test.
  • Cleaned up title and scene fades, intro fights, portrait colors and stage graphics. Violent Ken has white portrait eyes and purple Shoryuken embers. Inserting a coin during attract player select stops the arranged music.
Download and full instructions

Rebuild each region you use with the RC6 kit, or update through ArcadePatches Builder, using your own game files.

This is a release candidate. Bug reports are welcome; please include your region and the steps to reproduce the problem.
 
hi great update we're so close, RC6 FBneo,

the demo intro with chun and ryu is still a bit incorrect has Ryu's last 2 hits were supposed to be a 2 hit combo.

Dhalsim's yoga fire has a sound effect, sounds like a blocking sound effect along site the voice.

on Mister fpga,
Evil Ryu's red fireball multi-hit doesn't knock the opponent down

both platforms
Akuma and Evil Ryu's Raging demon opponent wakes up quicker than usual.

Akuma crouching MK has graphical glitches
 

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