GAME( 1996, tekken2, 0, tekken2, tekken, namcos11_state, empty_init, ROT0, "Namco", "Tekken 2 Ver.B (World, TES2/VER.D)", 0 )
GAME( 1995, tekken2b, tekken2, tekken2o, tekken, namcos11_state, empty_init, ROT0, "Namco", "Tekken 2 Ver.B (World, TES2/VER.B)", 0 )
GAME( 1996, tekken2ud, tekken2, tekken2, tekken, namcos11_state, empty_init, ROT0, "Namco", "Tekken 2 Ver.B (US, TES3/VER.D)", 0 )
GAME( 1995, tekken2ub, tekken2, tekken2o, tekken, namcos11_state, empty_init, ROT0, "Namco", "Tekken 2 Ver.B (US, TES3/VER.B)", 0 )
GAME( 1995, tekken2jc, tekken2, tekken2o, tekken, namcos11_state, empty_init, ROT0, "Namco", "Tekken 2 Ver.B (Japan, TES1/VER.C)", 0 )
GAME( 1995, tekken2jb, tekken2, tekken2o, tekken, namcos11_state, empty_init, ROT0, "Namco", "Tekken 2 Ver.B (Japan, TES1/VER.B)", 0 )
GAME( 1995, tekken2a, tekken2, tekken2o, tekken, namcos11_state, empty_init, ROT0, "Namco", "Tekken 2 (World, TES2/VER.A)", 0 )
GAME( 1995, tekken2ua, tekken2, tekken2o, tekken, namcos11_state, empty_init, ROT0, "Namco", "Tekken 2 (US, TES3/VER.A)", 0 )