Dreygor
Grand Master
Nope. I am now able to use all the default named ones. My current set is just how they are downloaded.
Because soon as a person mentions "Capcom IO" people assume any Naomi issue they are having is power related.I don't know why anyone is recommending you buy a SUN PSU for a Blast since the Blast's PSU is already better than the NAOMI SUN PSUs and supply the proper 3.3V
Must be Atomiswave has this same requirement as well.a number of NAOMI games will not boot unless the IO supports this
I actually tried it this way and I was having issues getting stuff to load. So I just chalked it up to the problems I was having before and decided to roll with two power supplies again. Different results for different people.The Recommend IO for a Blast City is the Sega JVS to JAMMA IO. Sega even made an official JVS Loom for this IO with the proper power connectors for NAOMI.Which is the best I/O board for a Naomi 2 in a Blast City? I am currently using the Capcom I/O but a lot of games do not boot.![]()
I don't know why anyone is recommending you buy a SUN PSU for a Blast since the Blast's PSU is already better than the NAOMI SUN PSUs and supply the proper 3.3V
Here is the manual for the official Sega Blast City JVS Kit which includes the above IO along with the appropriate harness (literally the only two things you need): https://wiki.arcadeotaku.com/images/9/97/SEGA_cabinet_JVS_conversion_manual_.pdf
The reason the Capcom IO doesn't work for some games is that it doesn't support outputs (ie: lamps) and a number of NAOMI games will not boot unless the IO supports this.
But isn't one of the limitations of that setup one game per USB stick?I will be using the Orange Pi style being developed by @Finisterre and @fsckewe which basically lets you use a USB stick as a compact flash. Boots right into the game .. no tinkering around.
Yea now that I have three Vewlix cabs I keep thinking I'm going to rotate one of 'em for Naomi SHUMPs or even JAMMA SHUMPs (via the awesome Jammafier).I have being kicking around the idea of going vertical with the monitor in the second Blast or my Korean candy and just using it for the Naomi SHMUP games.
It is really tempting, I'm sure I don't have to tell you the 360 gos into a Vewlix real nice/easy.get a second Vewlix to run vertical with an Xbox 360 for shmups.
So you have one V1 Capcom IO and one V2 apparently?Can't make this up... I tried my other Capcom I/O board and this happened
I actually have (2) V2'sSo you have one V1 Capcom IO and one V2 apparently?Can't make this up... I tried my other Capcom I/O board and this happened
See this is where I'd contact @MetalliC and donate money for him to find and patch away any dumbass JVS requirements.I actually have (2) V2's
I hear ya/totally agree!I just want someone to patch out the cabinet requirements for Naomi games
By forcing arcade operators to have IO's that supported X number of lamps?arcade game devs was trying to develop arcade machines which gave experience you cant get at home
lets take for example "Tokyo Bus Guide" game - it designed to be used with "parallel type" drive board, which iirc uses 16 I/O lines, plus number of lamp wires. no surprise this game require JVS I/O with enough number of GPIO lines, i.e. Sega Type-2, and will not work with Type-1 or Capcom IOs...By forcing the operators to have IO's that supported X number of lamps?
What a age we live in!
Tokyo Bus Guide?Tokyo Bus Guide
Dude, no one is going to fault you if you never "fix" that PoS.
I'm talking about good games people would actually pay you money to fix.