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Thinking... since its a software problem and you have confirmed that.

Shouldnt it be time to put in the preorder to make the physical carts, since there will be no more design changes on the actual hardware?
It's possible to find necessary/desirable hardware changes late in the game as you finalize firmware. If some such change is discovered after shipping, although the fix may be relatively simple, it's a massive headache fielding questions, dealing with grumpy customers, receiving stuff in the mail to be updated, etc., etc. And then while you are dealing with all that mess, you are thinking "If I'd have just waited a few more weeks, my life would be so much more simple."

tl;dr - it ain't over till it's over. This isn't modern gaming where some companies ship half baked games and then send out updates after a hard sales date.
-ud
 
I like what acblunden wrote, it seems to mirror my background in gaming. I scrimped and saved / borrowed to get games when I was a kid, and loved the look of all of the consoles. Now I own them!

I have multiple Darksoft boards, and the NEOSD. Do I join a pissing match? No. In fact I keep quiet because of the fanboy enthusiasm on this site as well. I left the "site that must not be mentioned" due to the seasoned lot pissing on the newbies. I aint having that. If it happened in real life outside of a keyboard then I would lamp someone. I am level headed and never like to upset anybody, but I am a firm follower of truth rather than getting carried away with bull.

I am very curious about Darksofts NEOGEO cartridge and hope they sell well. Looking forward to seeing it out there. There is space for everyone out there.
 
I have multiple Darksoft boards, and the NEOSD. Do I join a pissing match? No. In fact I keep quiet because of the fanboy enthusiasm on this site as well. I left the "site that must not be mentioned" due to the seasoned lot pissing on the newbies. I aint having that. If it happened in real life outside of a keyboard then I would lamp someone. I am level headed and never like to upset anybody, but I am a firm follower of truth rather than getting carried away with bull.


I am very curious about Darksofts NEOGEO cartridge and hope they sell well. Looking forward to seeing it out there. There is space for everyone out there.
Well, I have to disagree on the fanboy enthusiasm comment, because if you own ANY of Darksoft's boards then you know why the collectors on this site are so excited and (im)patiently waiting for it's release. And truth be told, if there were no Darksoft and Mitsu making these things, then most, if not all of us would own the NEOSD already. Hell, Mitsu already does.

The lot of us here aren't afraid of discussing the NEOSD, as long as it's kept respectful of BOTH SIDES and to it's relevant threads.

And while I agree that there is plenty of space for everyone out there, my bet is you'll sell your NEOSD once this one comes out!

Cheers!

Certified Darksoft Fanboy

:D
 
There is space for everyone out there.
This is the piece I'm most afraid of. I don't think there's space for everyone in this niche.

I want to support DS in his arcade projects because I think he's found a way to make it sustainable for himself. I'm confident his cart will be as-good or better than the NeoSD. I don't think anyone here would say the NeoSD is a bad product, it looks great.

However, splitting the Neo Geo market between two players has probably not been a good thing. Terraonion said they didn't make a profit. Hopefully DS can, but he's out whatever sales Terraonion picked up. Mayyybe if he blows it out of the water he can get some to switch, but it's going to be tough. That lack-of-return-on-investment could hinder both orgs from making future projects.

The only good news is Terraonion also said they need to sell more units on their next project than they sold of the NeoSD. That means, to me, they are trying to find their "space" in a larger niche than DS serves. To me, that means console projects.

It's a business vs. a hobbyist. Salaries vs. After-hours. Paid staff vs. friends. Profit vs. Passion. I know Terraonion loves arcade stuff too, but their #1 driver is to make this a business for themselves. DS has a day-job. Mitsu has a day job. I don't know what Asure and Team Avalaunch do, but they probably don't make bank by cracking games all day.

So here's a short list of stuff where the DS crew is our only hope; Terraonion probably won't touch it for the reason above... I doubt any of these will outsell a Neo Geo multi:

Deco multi
F3 multi
ST-V multi
CPS1 multi (@aje you here? selling these finally? didn't think so)
CPS2 multi
CPS3 superbios
Irem M92 multi
Midway multi
Cave FPGA
Atomiswave multi
Naomi multi
Sega 16/18/24/32 multi

So I'm gonna buy his cart. I gotta make sure it's worth his while to stay in this niche, since Terraonion isn't going to support it in the long run (unless they decide to adopt the hobbyist business model too).
 
Hey Darksoft, my question is : Where do you find the time to do all these projects? Is it a full time job for you (do you make a living out of it)?
I wish it was a full time job, but it isn't. I just sleep less :)
Confucius' said:
Choose a job you love, and you will never have to work a day in your life.
The reward from living out your passions has its own rewards, @ekorz my friend. Perhaps what the NeoSD Team produces in the future will allow Darksoft to be a fan again. That would be cool too.
 
Only arcade hardware project I think would outsell NeoSD is a "PS1 arcade hardware" FPGA. I floated the idea on the other forum, but I dunno if it is even possible or within Terraonion or DS's expertise. To a layman like myself, it would seem that developing just the One FPGA core would get you these systems:

and I could still be wrong... might be less demand for that than I'm expecting. Throw in actual PS1 support too though, and it should.

A Cave FPGA would be awesome, but you'll get sued in a heartbeat if you're a commercial entity.
 
That means, to me, they are trying to find their "space" in a larger niche than DS serves. To me, that means console projects.
it would have to be...

Granted my 3D printed stuff is small potatoes but I EASILY sell 10-15x as many Dreamcast and Saturn parts than I do of all the arcade stuff combined. I mean some of the arcade parts I've only sold 2 print of total. meanwhile every other month or so they do another batch of GDEMUs and my stock gets wiped out in a day and they're bought up as fast as I can print them for a few days after that.

if I was actually doing this for profit i probably wouldn't even waste time on the arcade parts.

I mean there are just several orders of magnitude more collectors in the console space, I can't imagine how much they're making off everdrives. Denun would probably be profiting a lot more off of the GDEMU if he could get his production in line with demand and his costs down a bit.

from an arcade hardware standpoint NAOMI and MVS are the two most popular and largest-library multi-game platforms, with CPS2 and STV in distant 3rd and 4th place. Those are all already covered. As you noted; PS1 based hardware when grouped together would be up there, but the likelihood of being able to build a multi device that worked with all or most of them is highly unlikely due to how many of them used specialized hardware on their sub-board and even the different baseboard variations. Even if you could sort out the hardware you'd likely be doing a lot of ROM work to make it compatible with the alternate hardware (similar to Atomiswave games on NAOMI). Not worth it when you could target a console platform and get 5x the sales for a fraction of the work.

If you really wanted to turn a profit looking at what's left in the console market I think a USB-GDROM type solution for GameCube would have the biggest market available. The GameCube fan-base is huge and the current SD card solution is stupid complicated to piece together. Not to mention the size of the discs really need storage in the 1-2TB range.

Beyond that SegaCD and PCEngine-CD don't have good solutions (yet) but their markets are way smaller. A competitor to the EverDrive 64 could be successful if it captured a higher percentage of the library [apparently N64 already has several products with near perfect support]. Same with a SNES2SD competitor until they work out a solution for FX and other special chips. A USB based PS1 solution could be successful as well, though I don't think the PS1 has has much of a retro following as the Dreamcast or GameCube.
 
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I agree with almost everything posted above with one small change: I'm almost positive that the current Everdrive64 v3 runs 100% of the official library (at least, 100% of English titles since that's what I use). 64 didn't have nearly the special chips that the SNES did so it's much easier to do. Agreed that I'd love to see one of the hardware geniuses out there figure out the remaining chips for SD2SNES (since it's open source)
 
I agree with almost everything posted above with one small change: I'm almost positive that the current Everdrive64 v3 runs 100% of the official library (at least, 100% of English titles since that's what I use). 64 didn't have nearly the special chips that the SNES did so it's much easier to do. Agreed that I'd love to see one of the hardware geniuses out there figure out the remaining chips for SD2SNES (since it's open source)

Doesn't the ED64 v3 also run most of the Seta64 titles?

There's been rumblings about SuperFX titles coming to SD2SNES, or at least it being in the works.
 
Here's the gist of it.

If Darksoft and Mitsu were in this for the money, they'd be doing something else. And this forum wouldn't exist.

They're in it for the love of the games. Period.

I am so grateful for their passion and dedication to helping preserve these games for future generations and I GLADLY pay whatever price is charged for these awesome custom built arcade devices. By doing so, I hope to in some small way influence the continuation of said custom devices by sending my small contribution to the creators.

As a huge arcade fan, it's the least I can do.

:thumbsup:
 
I agree with almost everything posted above with one small change: I'm almost positive that the current Everdrive64 v3 runs 100% of the official library (at least, 100% of English titles since that's what I use). 64 didn't have nearly the special chips that the SNES did so it's much easier to do. Agreed that I'd love to see one of the hardware geniuses out there figure out the remaining chips for SD2SNES (since it's open source)
Doesn't the ED64 v3 also run most of the Seta64 titles?

There's been rumblings about SuperFX titles coming to SD2SNES, or at least it being in the works.
Yes. I couldn't remember the name of the system, but someone converted most of them a while back. Can't remember if the 64DD games do or not, but leaning yes. Either way, if it's not 100% of games for those of us that don't read moon language, it's DAMN close.

And that's really cool, I hadn't heard that. SuperFX and... Crap I'm blanking on it, but the chip that runs SMRPG et al. Get those two hammered out and you've got all the chips that matter imo
 
I'm almost positive that the current Everdrive64 v3 runs 100% of the official library (at least, 100% of English titles since that's what I use).
I stand corrected. the last time I looked at the everdrive64 there were still a number of popular titles unsupported, it looks like that's been fixed.
 
Beyond that SegaCD and PCEngine-CD don't have good solutions (yet) but their markets are way smaller. A competitor to the EverDrive 64 could be successful if it captured a higher percentage of the library.
I would LOVE a Sega CD solution. Burning discs is okay, but something more modern would be awesome.

As a side note, though it doesn't matter much anymore these days since compatibility is near perfect, there are at least two other ED64 alternatives, at least one of which look pretty dang nice.

http://64drive.retroactive.be/
https://www.ic2005.com/shop/NEO-N64-Myth-NEO2-Pro-1024M-SD.html
 
Two years ago Duncan said when the PCEngine CD device was finished he might look into Sega CD next.
Again that was two years ago, no mention from him since and the PCEngine device still isn't complete/ready for sale.
 
I'll be really surprised if someone can pull off a perfect Sega CD or PCECD EMU. There's so much hardware to replicate in them--way beyond anything done to date. I would imagine that only someone with extreme FPGA experience, like Kev, could do it. GDEMU and Rhea/Phoebe are relatively simple by comparison.
 
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