bobbydilley
Grand Master
@winteriscoming That is very cool! How much does the whole board cost?
@rtw I didn't realise that 'lag' was such a big thing in this forum. I agree that obviously there will be some lag; but lag is introduced in every bit of hardware that does some sort of processing, including the original I/O boards. Good suggestion with the slow mo idea, I’d be interested to see how much of a delay the camera will pick up. A slow-mo camera generally records at 200 frames a second; I get around 2000 updates from the Wii Remote a second, and send those over the cable at 115200 baud, with the conversion running on a 1GHz microprocessor, so I'd guess I get at least 200 packet updates a second - but I can write code to test this if its an issue for people. I'd estimate the speed I get is compatible to the speed the original I/O boards originally ran at, and when playing I cannot notice any lag at all.
- Looks like gun games are the most wanted for the moment, so I'll focus my efforts on that.
- As a side note, is there anyone that has an original Ninja Assault cart? Would be lovely to get someone to test the code on that; might even encourage a dump of the game that would be playable without the more rare I/O board.
@rtw I didn't realise that 'lag' was such a big thing in this forum. I agree that obviously there will be some lag; but lag is introduced in every bit of hardware that does some sort of processing, including the original I/O boards. Good suggestion with the slow mo idea, I’d be interested to see how much of a delay the camera will pick up. A slow-mo camera generally records at 200 frames a second; I get around 2000 updates from the Wii Remote a second, and send those over the cable at 115200 baud, with the conversion running on a 1GHz microprocessor, so I'd guess I get at least 200 packet updates a second - but I can write code to test this if its an issue for people. I'd estimate the speed I get is compatible to the speed the original I/O boards originally ran at, and when playing I cannot notice any lag at all.
- Looks like gun games are the most wanted for the moment, so I'll focus my efforts on that.
- As a side note, is there anyone that has an original Ninja Assault cart? Would be lovely to get someone to test the code on that; might even encourage a dump of the game that would be playable without the more rare I/O board.
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