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Hi RGB

Any chance of you making harnesses for the HAS to work with Mortal Kombat boards? I have MK2 and MK3, and they require harnesses for the extra buttons. Or could you please guide us with the names of the required connectors? I have not been able to track them.

Thanks!!
 
Any chance of you making harnesses for the HAS to work with Mortal Kombat boards?
Get a JNX Raiden (CPS2 to MK1/2/3/U3 style kicks) board...
nHlWfpV.jpg
 
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Aw man, looks like I just missed out on the last batch. Any idea of when the next run will be? Put me down for one for sure.
 
Just received my (new bactch) HAS yesterday... OMG it works/looks freaking amazing with the OSSC+DVDO!

CSync unprocessed jumper enabled
WzVDNRy.png

Attenuated audio jumper(s) enabled
9AAEvDw.png

75ohm CSync jumper enabled
cu4M39Z.png


Actual pictures of JAMMA board operation coming soon, I promise. :thumbsup:
 
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HAS v3.0 engaged! Sorry 2.0, you're being demoted to the 14" PVM.

I went right for the 4-player konami board, but forgot that I had 2p roms in there. I'm going to have to burn the 4p version and give it another go, but everything looks beautiful! It did take me a couple tries to realize that the 6 spacer-washers were actually for the back pillars, to compensate for the 3p/4p board being in the front, and not just for protecting the pcb in some fashion.


has.jpg
 
Very cool photo!
It did take me a couple tries to realize that the 6 spacer-washers were actually for the back pillars, to compensate for the 3p/4p board being in the front, and not just for protecting the pcb in some fashion.
Man, sorry for this. The manual I sent you is still considered a draft, it describes the most important features of HAS, but it lacks assembly description for module scenarios! I'm going to send an update tomorrow asap - guys who ordered two modules are going to have a headache figuring the assembly out -_-
 
Nah let them struggle. All part of the fun!
 
Just got mine, hopefully i will have time in the next few months to get a Jamma board to test it out

How are the results of just using a OSSC as i'm trying to make my mind on using a HDMI or trying to use a CRT?
 
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Some of these are cross-posts from recent purchases thread...

RGB's HAS v3 with JNX Raiden + OSSC + DVDO running MK2 in the Vewlix Diamond
eI2G9er.jpg


RGB's RECO v2 + Taito JAMMA Kit running Darksoft's CPS2 Multi in the Vewlix Capcom
DDzzR12.jpg


Glory shot :D
AvS2qxi.jpg


I wanted to zoom this for detail, you can see the OSSC's line triple (3x) mode with the HAS looks incredible.
OSCY5Ts.jpg


Big thanks to RGB for helping me realize my dream of JAMMA in LCD cabs! :thumbup:
 
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That mk2 looks just amazing. DVDO handles the refresh rate adjustment, right? Any noticeable hiccups or lag?
 
DVDO handles the refresh rate adjustment, right? Any noticeable hiccups or lag?
It appears to be dropping frames, not unlike MAME... However with MAME you tend to get this "bursting" effect with the video.
Here the frame distortion happens evenly, so the rolling scroll down the MK2 mountain for example is at a constant rate but not exactly smooth.
With MAME the scroll down the mountain is jummpy, fast/slow/fast/slow uneven.

The huge advantage in using real boards vs. MAME is clear here.
Because with MAME the gameplay itself is altered, with the same jummpy behavior that plagues the video.
With OSSC + DVDO the game play is perfect, but I won't claim the sync conversion is...
I think the only way out of the conversion pandora's box is to use a LCD that can handle wacky sync natively, avoiding the DVDO entirely.

At this point the ONLY advantage MAME has is the price... That setup above, ouch man (but so worth it). ;)
 
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Can you run a gsync/freesync monitor without having some sort of software driver? That would be the 100% jamma->lcd wouldn't it?
 
It appears to be dropping frames, not unlike MAME... However with MAME you tend to get this "bursting" effect with the video.Here the frame distortion happens evenly, so the rolling scroll down the MK2 mountain for example is at a constant rate but not exactly smooth.With MAME the scroll down the mountain is jummpy, fast/slow/fast/slow uneven.The huge advantage in using real boards vs. MAME is clear here.
Have you tried with GroovyMAME, CRTEmudriver and a compatible video card?

The main problem with MAME is that the original version of MAME is not designed for accuracy, refresh rates are always off and you get some potential funny effects when you compare the original PCB vs the emulated version.

If you output the exact refresh rate, those problems are almost non-existent, at least when you output to a real CRT supporting the refresh rate natively.
 
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