I think this is an area that is not very well documented or understood. Even the Dev Wiki doesn't explain it very well.
Some games rely on wait cycles to perform sufficiently spaced VRAM accesses. Disabling the wait on those cartridges causes the accesses to become too close to each other and results in graphics corruption.
Is the timing on an AES with an Hitachi CPU off just enough to show graphical glitches? I wouldn't be surprised if the code for the 161-in-1 was initially designed to run on an MVS with real Motorola CPU, and the Toshiba timing is closer to the Motorola and hence why it doesn't have the same graphical glitches.
I also wonder if some people with NeoSD (or Darksoft?) might run into similar problems on AES. Only way to know for sure is to find an AES with an Hitachi CPU and swap in a Toshiba CPU and see if the problem goes away.
If you are comfortable with desoldering/soldering ICs, then yes - it's a straight swap. No other components need to change. It's important to get a -12 CPU as the entire console is designed for the 12.5Mhz speed. I'm guessing a -10 will also work, but not 100% sure.This is an interesting avenue of investigation - my AES 3-5 with the Hitachi CPU is showing the glitches, so keen to understand what I can do to resolve it. I have managed to find a source for the Toshiba CPU for ~$15, but would it really be as simple as doing a straight swap, nothing else on the PCB would require changing?
I might also give this a try, I've got a Hitachi AES that shows visual glitches in Samurai Showdown 2 with a Vortex cart.If you are comfortable with desoldering/soldering ICs, then yes - it's a straight swap. No other components need to change. It's important to get a -12 CPU as the entire console is designed for the 12.5Mhz speed. I'm guessing a -10 will also work, but not 100% sure.
Of course the best solution is to fix the cart. But that's something that will require more investigation. I don't have any 5V AES nor Hitachi based AES consoles here. And MVS is no help because they use real Motorola CPUs.
The type of glitches I'm trying to solve are not game specific. They should effect all games. The "Neo Geo" intro logo text should look corrupt. Graphics should look fine, but text almost unreadable.I might also give this a try, I've got a Hitachi AES that shows visual glitches in Samurai Showdown 2 with a Vortex cart.
I don't know how rewrite created his cart, never seen one in person so I can't comment on it.@leonk just curious as I'm completely new in this: Are you aware of any differences between your vortex cart and rewrite cart? On my same 3-5 aes, your cart works perfectly fine, while rewrite's cart shows these graphical issues (posted some screenshots on rewrite thread here ). If these would be due the CPU, wouldn't both carts show the same problem on the same AES? Wouldnt it be an issue on how the carts were built/programmed?
Thanks, will note this. It seems like 50% or more of games on my Vortex cart display issues similar to what you describe. For example all the Metal slugs and Final Fights work fine, but Pulstar, Samurai Showdown, Windjammers show the initial Neo geo logo as glitchy, text garbled and some ingame graphics have jailbar like lines.The type of glitches I'm trying to solve are not game specific. They should effect all games. The "Neo Geo" intro logo text should look corrupt. Graphics should look fine, but text almost unreadable.
Tiny little glitches here and there (like a flicker line in a specific spot) also happens on the Toshiba CPU; but you really have to look out for it and know what it looks like on the arcade machine to even notice it. For example, at the start of "Pulsar", the bouncing Neo Geo logo ball looks clean on MVS but has a line flicker on AES. That's just AES being AES.![]()
I don't think so. MVS CPUs are QFP (legs on all 4 sides) and surface mounted. AES are through hole 64 pin components that look like the BIOS.I've got a decent Hakko desoldering gun here so shouldn't be too hard to swap out the CPU and watch the results. Is it possible to replace the AES CPU with a genuine Motorola version from the MVS?
There are Motorola branded 68K CPUs in 64DIP configuration though.I don't think so. MVS CPUs are QFP (legs on all 4 sides) and surface mounted. AES are through hole 64 pin components that look like the BIOS.
but are they pin compatible and same speed? Not sure. Is the CPU also the root cause of all the issues - still need to do some more testing. These are all assumptions at this point.There are Motorola branded 68K CPUs in 64DIP configuration though.
One should check the datasheets to confirm, but as far as I know they are pin compatible yes.but are they pin compatible and same speed? Not sure. Is the CPU also the root cause of all the issues - still need to do some more testing. These are all assumptions at this point.
I've just ordered one of these as well as the Toshiba version. I'll install a socket on the PCB to swap between them and note any changes. Worst case scenario my AES gets fried.One should check the datasheets to confirm, but as far as I know they are pin compatible yes.
Here's an example - the P12 means it is rated for 12MHZ
https://www.ebay.com/itm/325543020112
MVS CPUs are either SDIP64 (Shrink DIP with a 0.07" pitch) or PLCC68 (j legs).I don't think so. MVS CPUs are QFP (legs on all 4 sides) and surface mounted. AES are through hole 64 pin components that look like the BIOS.
It won't fit, AES uses the SDIP64 version.I've just ordered one of these as well as the Toshiba version. I'll install a socket on the PCB to swap between them and note any changes. Worst case scenario my AES gets fried.
I sent you a PM to remind you of the issues with that first AES cart you sent me. Neo Turf Masters.I picked up a Neo Geo AES 3-6 from a friend that has the Hitachi CPU. This system is a mess with Vortex All-in-1. Graphical corruptions, illegal instructions tossed by some games, etc.
Here's what I did to the cart:
- B25 (ROMWAIT) -> 220ohm resistor -> B31
- B26 (PWAIT0) -> 220ohm resistor -> B30
- B27 (PWAIT1) is connected to B28 (PDTACK) -> 220ohm resistor -> B29
Every game I now toss at it just works. Flawlessly! I did a similar test on an MVS cart and running it on a MV-F1Z board in my arcade machine, and I don't see any ill effects from doing this mod.
Anyone got any suggestions on games I can try that are known to have issues?