If the games are not booting at all then it's a problem with the program roms which are roms 1, 2, or 3. I'm willing to bet a trace has severed tho.
So I started to track and then I found one trace that was not connecting, so I bridged it, then tested and it was not working.That's a v1 multi. That design had a flaw where a trace somewhere between rom 1 and 3 would break. All address lines between rom 1, 2, and 3 should connect. ( the same pin on each rom should connect with continuity.)
The v1.5 design does not have this issue.
Does anyone have any labels with SEGA & S16 Multi written on them that I can use to cover my S16 multi IC's? If you do, shoot me a PM pls
arcadechips.com is my go-to.Hi everyone, I finally got around to testing my s16 multi (thanks Mitsurugi and ShootTheCore!) and it booted to a black screen. I read through this thread and see that I need to get a new 68k cpu, since mine is encrypted. Someone posted a link on this thread as to where to get one but that link is broken for me. Can someone link me to a good dealer for these or should I find one on ebay? I found a few on there. Thanks again for everyone's help on this
Thanks a lot for the help.
The board may have been over voltaged (does this verb exists ?), so it's possible the gal had a bad time.
How to replace the gal ? I can program them but is the jed file available ?
Yes, it almost blistering hot and causes graphical/sound issues.The chip on the multi is hot? Then no its not the same. I can get you a new one. Those v1 multis are problematic. They had a design flaw that we fixed with v2. Hopefully the gal is the only issue.
Do you mean that the plds die sooner or later...?Those v1 multis are problematic. They had a design flaw that we fixed with v2. Hopefully the gal is the only issue.
No. The issue is that v1 can have traces break for seemingly no reason. Probably more of a manufacturing issue than a design thing.Do you mean that the plds die sooner or later...?