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@nico - you iz da man!!!!!

Any chance of some type-x love once this one is out the door?
 
Can’t wait for it Niko!

Still searching for a Fast IO input card for my TTX2 though... :whistling:
 
Were the return codes also addressed? Also any chance for a new build for the loaders used in artfate's launcher? Thanks so much for your work!
This new version of the multi with have a new exe, and multi loader, built by me to make the integration as seamless as possible in-between loading Nikos loader and "front-end" loader.
 
Does the new version implement that ReadFile timeout thing we talked about? :D
Yep :D
Were the return codes also addressed? Also any chance for a new build for the loaders used in artfate's launcher? Thanks so much for your work!
Yea, everything should return 0 on exit now unless there is an error.

Already been working with Atrfate, to make sure we get his menu working. :thumbup:

EDIT: He bet me too it.
 
Does the new version have Namco JVS IO support? If it does it will be epic! I hope it does.

Thanks again for all the hard work putting this together @Niko @atrfate. I have just need to try and figure out how to install @atrfate's frontend when I get some time.
 
Niko asked me to port it, and so I was able to make exes along with getting him to implement a new feature or 2 With that being said, if the games work on nikos multi My menu will also load them. it is drag and drop-able the only things that need to be configured are the changes that make things comply with this new version. and the romlist for games you dont want displayed.

@Blackfish
 
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Does the new version have Namco JVS IO support? If it does it will be epic! I hope it does.

Thanks again for all the hard work putting this together @Niko @atrfate. I have just need to try and figure out how to install @atrfate's frontend when I get some time.
Hey I think it should. Sorry I never got back to your email about testing. I've been pretty swamped over the past few months, and didnt quite have a stable build for you to test with yet.
 
Does the new version have Namco JVS IO support? If it does it will be epic! I hope it does.

Thanks again for all the hard work putting this together @Niko @atrfate. I have just need to try and figure out how to install @atrfate's frontend when I get some time.
IIRC correct it worked in my Cyberlead with Namco IO before I got my NNC...?
Only had some coin input errors;
https://www.arcade-projects.com/for...t-like-my-cyberlead-jvs-i-o-coin-errors.2147/
In the current version there is an issue where the controls work for a couple of seconds then stall in the menu. However if you auto-boot into a game the controls work fine in game. You can then exit back into the menu by going to the settings and exiting if the game resets when doing this the controls will work again in the front end menu system. It also defaults to the Player 2 cab for controls when they are linked in a Vs. setup.
 
Does the new version have Namco JVS IO support? If it does it will be epic! I hope it does.

Thanks again for all the hard work putting this together @Niko @atrfate. I have just need to try and figure out how to install @atrfate's frontend when I get some time.
IIRC correct it worked in my Cyberlead with Namco IO before I got my NNC...?Only had some coin input errors;
https://www.arcade-projects.com/for...t-like-my-cyberlead-jvs-i-o-coin-errors.2147/
In the current version there is an issue where the controls work for a couple of seconds then stall in the menu. However if you auto-boot into a game the controls work fine in game. You can then exit back into the menu by going to the settings and exiting if the game resets when doing this the controls will work again in the front end menu system. It also defaults to the Player 2 cab for controls when they are linked in a Vs. setup.

The controls will still only work with the P1 side of the first I/O board in the jvs chain. In a future revision I will try to mirror controls between more than 1 I/O board, so either cab in a VS setup can control the menu.
 
Lupin the Third popped up... for $6,000 USD, and no dongle.

I don't suppose anyone else happens to have this thing laying around? Sounds like it needs a special I/O and it uses an ATI GPU (ugh).
 
Great to hear it has been archived! I suppose it'll pop up, one day.
 
should be but as is with all ram it may not for what ever reason
 
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