arcade64 vr -w -cfg_directory cfg -nvram_directory nvram1 -comm_localport 15111 -comm_remoteport 15112 -comm_localhost 0.0.0.0 -comm_remotehost 127.0.0.1
arcade64 vr -w -cfg_directory cfg2 -nvram_directory nvram2 -comm_localport 15112 -comm_remoteport 15113 -comm_localhost 0.0.0.0 -comm_remotehost 127.0.0.1
arcade64 vr -w -cfg_directory cfg3 -nvram_directory nvram3 -comm_localport 15113 -comm_remoteport 15111 -comm_localhost 0.0.0.0 -comm_remotehost 127.0.0.1
Ok thanks. Then I can save a soundboard and speakers on that setupit's just written. That node only plays the "check points" calls and music
your image is way too bright, try turning down the contrast or brightness, or adjusting down the gain in the converter board.Still struggling with the colors. Mostly looks like grey is missing even if white or black is available. Maybe somebody is having an idea or hint?
The signal is going from video board to a GBS8200 (with gbscontrol) into a NEC Multisync X555UNV display. The result looks like this:
Ok thanks. Couldn't find any brightness settings and gain didn't change the picture. Will replace the scaler then.your image is way too bright, try turning down the contrast or brightness, or adjusting down the gain in the converter board.
This perfectly solved the issue.Hi,
If you use a direct RGB output on the GBS, put a resistance of 330 ohms on the red, green and blue cables.
I also used on the indy 500 and the picture was ok.
I had the same problem, I put these resistances and it's ok
RGB output is too strong for GBS
VGA output (Model 3). does not need these resistors