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64 & 128Mb CPS3 Repro SIMMS!!

Just bought a 2nd impact board. Can't wait for simms to play some third strike! Until then I hope you guys are ready for my sean!
 
we don't make 64mb Simms so you'd better get them from eBay if you can.
 
I'd also be up for one or two. Got a new generation setup and I'd like to run Jojos Venture and Third Strike.
 
That’s a good price right? Someone should snatch a bunch up.
 
Well this sucks. Arcadeotaku’s system never sends me a confirmation email. The quest for 64 meg sims continues.
 
I just discovered SIMM 3 on my 3rd Strike is bad. I assume SIMM 1 and 2 are 64MB because they have chips on only 1 side? And the rest are 128MB because they have chips on both sides? Is that correct? And are we basically screwed at this point until Lord Darksoft delivers us from evil? @Darksoft do you have an ETA? Thanks a bunch!
 
You can try to revive your simm by reflowing the flashes on them. It's about a 50/50 chance it will work again.
 
Do CPS2 Simms work on CPS III? I have a Puzz Loop 2 board I plan to use with CPS2 multi with (2) 64 and a 32 SIMMS. Odd thing is the 64's don't have the usual Capcom text (model #, size). The flash chips are only on one side, so I'm assuming they are 64.
 

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32mb simms can only be used to to run New Generation. Slot 3 is the only slot that accepts it if my memory is right.

Those 64 mb simms should work though. Pop em in and try it out.

Edit: It's actually simm 5 that accepts the 32mb simm.
 
The 32 will work in slots 3-7 but is only used in slot 5 by games. But yes the cps2 simms are the same as cps3.
 
they're the same as you can use a cps3 pcb and cps2black to rewrite the simm with phoenix/avalaunch roms to resurrect them if the battery fails.

I did it on my sf2ha all in one board.

So if they have 4 flashes on the front and
are 64Mb they're good to go.

If I had 4 × 32Mb could I swap the chips onto one to make a 128mb?
 
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