XtraSmiley
Legendary
Yes, your example is very valid, as shmup fans often discuss and debate this exact thing with ports of arcade games where the "slow down" is inaccurate, causing a different game experience.Its really something of a philosophical question when stated like that...
"Is the slowdown crucial/integral to the game play?"
On the surface the answer would seem to be NO, its "just less slow down".
Ok so let me ask you this... Have you ever played Metal Slug 2 Turbo hack MVS?
Plays really good right? Way better than the original? Removing that slowdown totally changes pacing/action of the game.
Everything becomes more frantic because bullets also do NOT slowdown.
What's the problem with my example?
How do we know the play testers/designers didn't place the amount of bullets on-screen based on the slowdown present.
If they did anticipate this and balanced the game accordingly, removing that slowdown is very much breaking the original vision/presentation.
When you view the world as black & white you are left with a clear answer...
Its 1:1 to the original in every single way, or its not PERIOD.
That being said, I think @Jorel81 was asking if the normal games would run faster, as in be too fast, like when you could overclock a PC in the old days with the "turbo" button and gams would move too fast. A different problem than just removing slow-down from a game.