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defor

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Discussion Thread:
Taiko Drum Master - Region Hack

Description:
Taiko 11,12,13,14 and 11: Asian Edition and 12: Asian Edition contain regional lockouts based on an injected NVRAM value on the 256 motherboard. Reprogramming the motherboard's NVRAM will work to allow either Asian or Japanese versions to run, but will prevent the others from running. These patches can be applied to the "Asian Edition" games to allow them to run on Japanese/Export/USA region System 256 PCB's, and can be run on the "Japanese" games to allow them to run on ANY region PCB.

File(s):
View attachment System2X6-TDM-NVRAM-Hacks-Xdelta.zip
 

dremcast

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Hello I have origibal taiko 12 Asian Edition how can u update to unlock system to use other version.
Also I have system 256 multi dongle where can I find 13 and 14 game and dongle info ????
 

nem

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Also I have system 256 multi dongle where can I find 13 and 14 game and dongle info ????
Unfortunately the files haven't been publicly released. However, if you contact @Mitsurugi-w he'll gladly sell you converted dongles.
 

defor

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Discussion Thread:
Time crisis 4 working on standar system 256?

Description:
Time Crisis 4 Japanese and Export versions only boot on a "Super" System 256 chassis which has better specifications (and a sound expansion card) than the more readily available System 256 chassis. This patch can be applied to either the Japanese (TSF1001-NA-A) or Export (TSF1002-NA-A) version of the game to allow it to run on a normal System 256 PCB.

File(s):
View attachment NM00032 TSF100X-NA-A, Ver.A49 (Non Super Hack).zip
 

Franco23444

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Whats the scoop? Does it let it work with v315 or v320?
This game will not boot unless it detects the Namco force feedback steering wheel. Without it, It will throw an error. I think the game requires other specific boards and stuff to run too. Not many people would care about this game, but I’m interested especially since I love the PlayStation 2 version.
 

rocket

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Ah
This game will not boot unless it detects the Namco force feedback steering wheel. Without it, It will throw an error. I think the game requires other specific boards and stuff to run too. Not many people would care about this game, but I’m interested especially since I love the PlayStation 2 version.
Ah. Ya it uses v257 str board. Good to know it needs the ffb
 

defor

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Most 2x6 games actually don't need their specific IO boards, simply a JVS IO that can satisfy the specific needs.
In the case of RRV for example, the game will turn the steering wheel all the way one way and then the other to test the steering potentiomenter using the FFB motor.
It also recenters the wheel when returning to the main menu, as selection of game modes is done by the steering wheel.
If the motor doesnt move the wheel at the expected time, it'll fail the tests. I don't have any sega ffb setups, but I suspect the IO's with output could be made to control a ffb motor, especially as the game works fine in every other way on any analog capable IO that's been tested.
These patches simply patch around the ffb test and recentering, and will cause the game to simply assume the wheel is centered as soon as the user inserts their coins.
 
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