SNK-NEO-GEO
Enlightened
more importantly, is one of those on the wall going to be shipped to me?The Wall
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more importantly, is one of those on the wall going to be shipped to me?The Wall
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Yup, right there, the top 3, right hand corner, just ship those my way, put them all in one box and send them out International Express. Thank you!The Wall
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Order number under 313 will be shipped all this next week
That's me ! yay!Order number under 313 will be shipped all this next week
The FPGA code is so you can run unpatched original ROMs. I assume the FPGA code is to tell the FPGA on the flash cart which ROM sizes and types are located in which location on the original cart. So rather than modifying the ROMs to all match up with predetermined numbers set on the multi, the multi loads a small file and is told how to operate the original ROMs540 here. Well...
What puzzles me though, is the description of how to get roms working:
We need to add some FPGA code file to each rom for it to work. I have a bit of a hard time getting this to match "unpatched original roms"?
Also the menu is hardcoded to support a fixed set of roms?
I dont wanna sound antagonistic but that sounds more like a 161-in-1 approach than a freeform flashcart.
Only one rom is patched. Metal Slug X. The FPGA file is used by the cart so it knows how to play the game correctly, i.e. "which cart hardware are we mimicking?"540 here. Well...
What puzzles me though, is the description of how to get roms working:
We need to add some FPGA code file to each rom for it to work. I have a bit of a hard time getting this to match "unpatched original roms"?
Also the menu is hardcoded to support a fixed set of roms?
I dont wanna sound antagonistic but that sounds more like a 161-in-1 approach than a freeform flashcart.
can you tell me.the relation between adding a 3 bytes file called fpga and modifying the roms?540 here. Well...
What puzzles me though, is the description of how to get roms working:
We need to add some FPGA code file to each rom for it to work. I have a bit of a hard time getting this to match "unpatched original roms"?
Also the menu is hardcoded to support a fixed set of roms?
I dont wanna sound antagonistic but that sounds more like a 161-in-1 approach than a freeform flashcart.
Well I dont know how the NeoSD guys do that. If they add this FPGA code in their packaging software then at least they are better at camouflaging thingsThe FPGA code is so you can run unpatched original ROMs. I assume the FPGA code is to tell the FPGA on the flash cart which ROM sizes and types are located in which location on the original cart. So rather than modifying the ROMs to all match up with predetermined numbers set on the multi, the multi loads a small file and is told how to operate the original ROMs![]()
The menu is hardcoded to support a fixed set of ROMs for a couple of reasons, the first is to ensure compatibility. There's always going to be the people who want to run super obscure bootlegs that don't run properly on original hardware but run perfectly in MAME, who are going to whinge and blame the multi cart for it not working properly there either. The hardcoded list ensures that all original games run perfectly.
There's also the big problem of those who are going to try and run the NG.DEV:TEAM games - and Darksoft and Mitsu have explicitly stated multiple times they have taken steps to ensure their cart will not run these, I assume this is one of those steps.
I'm sure in later firmware updates some of these issues will be resolved, and it may even end up getting opened up a bit more to allow for development using the cart, but the big issue there is doing so without allowing piracy of brand new Neo games that are in development or recently released.
Nope, the NeoSD (at least in its current form) will not run NGDev games either, it does not have enough memory to fit those huge games, so it's a hardware barrier.As to the NG.DEV stuff: I dont care for their stuff. But for users who do (or just wanna try it before considering buying) its just another point that will probably push them towards the NeoSD. So I wonder what this actually accomplishes. Besides having some "holier-than-though" vibe![]()
590.... Aaarrgh.. I'm lost.....569 here..maybe two weeks?
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Sorry to make that impression Darksoft. But I honestly am not. I own a NeoSD AES and use it regularly so it is something I can compare to. I have no other hardware I could use to make a direct comparison. Thats all.@DenTarr Sorry to point this out but you seem a little neosd biased....about the menu. Read my post again.
The neosd are good at camouflaging as you said. The problem is that then people can't add manually any new games without understanding how their file format works. Thanks to my system you just need to know which protection chip you want to emulate (if any) and you can throw so many new games and bootlegs as you like.![]()
NGDEV games can't work on neosd as they need extra memory that their cart doesn't have. There is only one game afaik has been dumped and that doesn't require extra memory.
Thanks.
if I can make a suggestion...The only thing hardcoded in the menu are the thumbnails to the game is.
I think this statement from a member of team is where the confusion is coming. According to one of you only certain roms will even show in the menu. According to the other it just won't show artwork.The way the menu is for now is that it looks for certain rom names. If they are there the games display in the menu. If they are not there they do not display. It will most likely be more "free form" in time. I do't see a comparison to the xxx-in-1s at all. You cannot control the content of those carts.540 here. Well...
What puzzles me though, is the description of how to get roms working:
We need to add some FPGA code file to each rom for it to work. I have a bit of a hard time getting this to match "unpatched original roms"?
Also the menu is hardcoded to support a fixed set of roms?
I dont wanna sound antagonistic but that sounds more like a 161-in-1 approach than a freeform flashcart.
You misunderstood. What Darksoft is saying is that the thumbnails cannot be changed at this time. That will most certainly change in the future but we are more focused on making sure the cart is playing games correctly at this time. Still the menu will not display the game name or thumb if the rom is not present.I think this statement from a member of team is where the confusion is coming. According to one of you only certain roms will even show in the menu. According to the other it just won't show artwork.
Those are two very different statements. One makes it sound like only specific games will show up at all. The other makes it sound like you just won't have artwork.