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I wish I owned original scart cables for game consoles. I swear most of the pinouts and components online aren't accurate.
 
Yes true, I discovered the mega drive cables differences... what a hell of a mess... european have different sync pinout, some have C connector, other V connector, some have entire rgb circuitry, some are secam compatible... all those cables are official but different revisions/regions. Same console though.

However most retrogamingcables.co.uk are pretty compatible with most devices and pretty good quality, it's just very hard to get the exact formula since schematics and data can vary even on original hardware.
 
Tell me about it.

I've got an RGB French MS2 with official cable, the one with the box, adapter RGB I think it's called. Lots of interesting stuff going on in there, voltage conversions, transistor based RGB amp etc. Great thing about it is that it works great with the Japanese Mark III as that also outputs an un-amplified RGB signal.

They also didn't follow the Sony CXA schematic correctly on earlier rev motherboards, same situation with Neo AES. I've seen 100uF, 220uF, 330uF and 470uF on the composite video line between various MS1s, MS2s, AES which all use the CXA1145.
 
I think capacitors work as signal cleaners, so I guess their value can vae some variation tolerance without side effects, being absent if needed should be a problem though.

Lot of things still need to be sought and better documented.

It would be very interesting to have a wiki of different hardware revisions of each console and their evolutions, for science, collecting and repairs.
 
DVI-to-VGA cable to 31k Nanao MS-2932 (Sega Naomi high res only) monitor
The DVI output of the OSSC supports digital only, ie you can't use a passive VGA adapter/cable it will not work.
The best scaler for this task is actually the Taito one (that's part of the JAMMA kit) as it only outputs 640x480 VGA (31khz).
 
How do I buy the HAS Supergun? Is there a waiting list I can sign up for?

Please excuse my ignorance. I've read through the first post and it doesn't have any details regarding how to purchase.
 
The HAS V3.0 that you've got allows for some tinkering with the sync, but it doesn't change the actual frequency. The OSSC just line doubles the signal, so if the monitor doesn't like the doubled CPS2 frequency, you might be out of luck :/

An upscaler with frame buffering might do the trick.
I tried moving the jumper on the CSync Processor to 'unbuffered' (see photo) and between this, and finally updating the firmware on my OSSC to the most recent version after being stuck on a legacy version since I picked it up, I was able to get things working flawlessly!

u9tS0oq.jpg

DVI-to-VGA cable to 31k Nanao MS-2932 (Sega Naomi high res only) monitor
The DVI output of the OSSC supports digital only, ie you can't use a passive VGA adapter/cable it will not work.The best scaler for this task is actually the Taito one (that's part of the JAMMA kit) as it only outputs 640x480 VGA (31khz).
It wasn't a matter of the DVI cable, as the OSSC was already outputting a proper signal frequency, but the HAS wasn't sending a compatible sync signal to the OSSC to begin with.

diFo0yF.jpg
 
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What's the pitch of the kick harness connector? I have a bunch of different boards I'll need to make harnesses for and want to be prepared for when an HAS shows up :)
 
I continue to discover this so magnificient supergun. So after ixed scart PS cable issue I have another issue with PS 2 stick adapter. I use that:

nintendo-snes-to-neo-geo-and-supergun-adapter-autofire.jpg

So when I used it (with or without PS2 stick connected) I have random input key like up, light punch or start in loop. So it's definietely uncompatible. I try with RGB's saturn adapter + my PS to saturn adpter, same symptom (with or without PS2 stick connected) but with other input. So someone have any idea to connect directly PS2 stick on HAS?
I will try an other solution with this:
undamned-db15-usb-decoder.jpg

with my zero lag adpter etokki PS3 or xbox 360 version.


But I dont know where find it? Or do you have a direct solution please?

THX
 
Looks like that PS2 controller adapter is broken, I suggest you contact the seller.

As for the UD USB you can try reaching out to @undamned, he's the creator of this amazing adapter, and it works flawlessly with the HAS.
 
I can confirm the UD USB fits perfectly, I have understood some day it could support the mayflash adapters in future updates which would make them ultimate with the HAS
 
Hi RGB or anyone more knowledgeable

I am waiting for my supergun to arrive... I have a broken Consolized MVS (MV1C) from AliExpress. The motherboard was defective with some RAM Errors. I took out the board and have been temporarily using the Jamma connector as supergun.

Initially I was using the NeoGeo pad... as I had it from 2003 but then I purchased one "New BROOK Super Converter PS3, PS4 Controller to NEO GEO for Console". I am using TE2+ MadCats fight stick and it is awesome.

now the 4 buttons work, I updated the firmware to use TypeC controllers that resemble NeoGeo stick/pad.

Is it possible to somehow use all 6 buttons ? (I am referring to CPS1 games with Harness to the SuperGun)

Any help will be appreciated.
 
Looks like that PS2 controller adapter is broken, I suggest you contact the seller.

As for the UD USB you can try reaching out to @undamned, he's the creator of this amazing adapter, and it works flawlessly with the HAS.
I tried with the second unit new I bought....same result.
 
No idea then, but it looks that it doesn't follow the NeoGeo pinout anyway, but their very own supergun's pinout. I wouldn't trust that product to begin with (there was a report on this forum that their supergun had a short between GND and +5V on the controller connector), just hope it didn't damage the HAS.
 
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Is there a button combo that lets you reset the HAS to the test menu or reset the game without needing to power on and off?

Does powering on and off cause any damage or possibility of damage?
 
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