I got this one and it works fine: Multicore Coax version
Thanks I have the exact cable for my BVM.Then get this or this.
The one I linked above is the wire I use with my HAS V3.1 and PVMs; I also have two of those breakout cables and they work fine.
Strange as that's the exact cable that I ordered but this cable not working for me at allI got this one and it works fine: Multicore Coax version
The problem is that a few 6 button CPS2 games (Vampire Savior is definitely one, but scant rumors of 1 or 2 others) are still sampling 4 JAMMA buttons instead of only the first 3 for punches. If the supergun has Kick 1 from the kick harness wired up to JAMMA button 4, a command super in VSav will be canceled when the game sees activity on JAMMA button 4.Not sure what's the issue with Vampire Saviour, but UD-USB is compatible with HAS.
As I'm a little thick, button 4 on both kick and edge=no good?The problem is that a few 6 button CPS2 games (Vampire Savior is definitely one, but scant rumors of 1 or 2 others) are still sampling 4 JAMMA buttons instead of only the first 3 for punches. If the supergun has Kick 1 from the kick harness wired up to JAMMA button 4, a command super in VSav will be canceled when the game sees activity on JAMMA button 4.
If the HAS mapping can't get around this, the cheap/dirty fix is to throw a piece of tape over the CPS2 JAMMA edge at button 4 & 5 when playing Vampire Savior.
-ud
Is there a link to the manual in the first post? I had to read the RECO instructions to figure out the remapping procedure. I forget if any printed instructions came with the supergun as it's been quite a while since I got mine.Guys, I received another complaint about the button layout in HAS. I really don't know how to stress this, but the button layout can be remapped! Button remapping is listed as a feature in the product description and it's described in the instruction manual, too. I thought this was the main selling point of this supergun![]()
Do you mean the issue with Vampire Savior? The only solution for the current design, is to install a switch/jumper to separate JAMMA button 4, because I've used all I/Os of the microcontroller. The transistor solution that you see for button 6 is just to have the JAMMA button 6 (pins #3 and #27) separated from the kick harness button 6. Basically, this makes the supergun compatible with those multi-pcb boards that accept up to 6 buttons via the JAMMA edge, and with standard JAMMA that normally grounds JAMMA pins #e and #27.Hey RGB, what about adding BJTs, such as for buttons 6?
Could that solve the issues?
Understood. Thanks for your explanation.Do you mean the issue with Vampire Savior? The only solution for the current design, is to install a switch/jumper to separate JAMMA button 4, because I've used all I/Os of the microcontroller. The transistor solution that you see for button 6 is just to have the JAMMA button 6 (pins #3 and #27) separated from the kick harness button 6. Basically, this makes the supergun compatible with those multi-pcb boards that accept up to 6 buttons via the JAMMA edge, and with standard JAMMA that normally grounds JAMMA pins #e and #27.Hey RGB, what about adding BJTs, such as for buttons 6?
Could that solve the issues?