beast1x5
Professional
This looks sick
That would be door number 3 - he also has an ultrasonic cleaner to get rid of the flux and crapDid you:
Because between that proto and the sync pulse generator you posted, the solder work looks fantastic for prototyping stuff.
- Use solder paste and a rework station, or
- Have some fabricator bake the prototype for you, or
- Are you a virtuoso at hand soldering?
If things have to be perfect from the get go, we'd get no where.You should see how many 'dead' PCBs I have.![]()
I think you're thinking about it wrong. The kick harness connects from the PCB into the supergun. From there, the db15 connects all 6 buttons already.I mean, it's obviously convenient if you only want to use it with 4 button Neo Geo sticks but it becomes a hindrance if you want to make use of a kick harness.
I have a snes adapter for my supergun. Are you saying that if I connected the kick harness from a PCB to a supergun with a kick header, then a snes pad with the adapter would work as a 6 button controller with no further mods?The reason the DB15s are used is to allow for controllers to be connected without hacking the cords off.
Neo controllers are common and a lot of people do use those on their Supergun.
Also, people like Frank_fjs and umdamned make converters for Mega Drive/Genesis, SNES and USB. All of which connect via DB15 because that's the defacto standard.
The AES was the closest thing to arcade hardware and the MVS larger boards also have DB15 connections on them, so not entirely surprising![]()
If you want screw terminals, undamned makes a DB15 board with screw terminals on it for exactly that.
For the kick harness, the minigun has a small connector so you need to make a short harness to connect it up. Remember you still need to connect the board side so screw terminals don't really help there.
1) That is exactly correct - the Supergun handles the kick harness so you don't need to make any other modifications for different controllers.I have a snes adapter for my supergun. Are you saying that if I connected the kick harness from a PCB to a supergun with a kick header, then a snes pad with the adapter would work as a 6 button controller with no further mods?
I added a DB15 port to my joystick case for the kick buttons. This allows me to use any kick harness via a db15 breakout board. How does having a kick harness header on the Supergun save effort?
You would always have to modify one end of the kick hardness to fit the port or header anyway right?
assuming it's an SNES to NEO-GEO adapter, yes.I have a snes adapter for my supergun. Are you saying that if I connected the kick harness from a PCB to a supergun with a kick header, then a snes pad with the adapter would work as a 6 button controller with no further mods?
That sounds awful.I added a DB15 port to my joystick case for the kick buttons. This allows me to use any kick harness via a db15 breakout board. How does having a kick harness header on the Supergun save effort?