misteraddons
Professional
My brain wasn't designed for 8 button panel games haha
The coin counter will only work on cabinets with 5V coin counters, not 12V coin counters. It works on some of mine but not others and I'm not concerned enough to re-wire the 12V counters to work on 5V.I’ve put mine into my Astro City. It works great except that coin counter didn’t work. But MiSTer see it as another button and can be mapped. (Which I don’t want to map it on every single core). I’ve tried update firmware and checked if cc dip switch has been enabled and it didn’t help.
The coin counter will only work on cabinets with 5V coin counters, not 12V coin counters. It works on some of mine but not others and I'm not concerned enough to re-wire the 12V counters to work on 5V.
Can you come up with a list of the mappings that need corrected? The correct mapping should be shot, bomb, auto fire, right?Not a big deal, but I've noticed on some of the cps2 games, like Progear for example, the default buttons are mapped [B3] [B2] [B1] instead of [B1] [B2] [B3].
Also, maybe this is a general mister question, but is it possible to map two physical buttons to one game button and assign autofire to one of them. For example:
[B1] [B2] [B1 with autofire]
This would be really convenient in a lot of shooters, for example, 1941, Zero Wing, Truxton, etc. This allows you to use autofire but still have the ability to use a charged shot or some laser-type shots you're supposed to hold instead of tap fire.
Can you come up with a list of the mappings that need corrected? The correct mapping should be shot, bomb, auto fire, right?
Thanks for the explanation. Here's a short list, I can add more when I get some more time to test: Zero Wing, Truxton, 1941, 1944, 19XXYes, you can map separate physical buttons to the same virtual button. I’m happy to update some mappings if you can send me a list. To do it yourself, map the two buttons like normal then choose “Yes” at the prompt before you finish. Skip up, down, left, right, then map button 3 as shot. Then you’ll want to set each game’s button 1 as auto fire when you start
I definitely remember disliking the default Alien vs Predator mapping (Shoot,Attack,Jump/Dash) so maybe that explains why I swapped buttons. My preference is always Attack, Jump, Special. I'll check Progear and Dimahoo.It's CPS2 games that I noticed some strange mappings. These are what I noticed by going into the service menu and checking the inputs:
Buttons 1 and 3 switched:
progear
alien vs predator
dimahoo
D&D Shadow over Mystara is a funny one where B3 is mapped to B4.
These CPS2 are all mapped OK:
19XX
1944
D&D: Tower of Doom
Gigawing
Battle Circuit
Thanks for the explanation. Here's a short list, I can add more when I get some more time to test: Zero Wing, Truxton, 1941, 1944, 19XX
I'm having metal cases made - sample just shipped. I also welcome any 3D printed designs.Does anyone have the remote unit? Any plans for a 3D printed case or something similar? Would be nice to be able to mount this board to the cabinet somewhere for easy and secure access.
I installed the remote unit today and what can I say...it just works very very nice.Does anyone have the remote unit? Any plans for a 3D printed case or something similar? Would be nice to be able to mount this board to the cabinet somewhere for easy and secure access.
Looking forward to this! It kinda just sits in the cp atmI definitely remember disliking the default Alien vs Predator mapping (Shoot,Attack,Jump/Dash) so maybe that explains why I swapped buttons. My preference is always Attack, Jump, Special. I'll check Progear and Dimahoo.
I'm having metal cases made - sample just shipped. I also welcome any 3D printed designs.
I, too, am curious. Eagerly waiting to get one ordered! Planning to use a MISTercade in my Big Blue.@misteraddons when are you expecting the next batch?
Not especially. I ordered enough of the critical components last year to last me through this next orderGood! This time ill be quicker to order..
is the Mistercade affected by parts shortage btw?