That is not possible with this unit. Powerstone requires a CAPCOM IO in 4P mode.And for options 3-4 players options to play powerstone 2 ?
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That is not possible with this unit. Powerstone requires a CAPCOM IO in 4P mode.And for options 3-4 players options to play powerstone 2 ?
It will work with 1 to 2 players but how would you connect player 3 and 4 to the MultiJVS ?What is the reason behind? Because the MultiJVS can respond with any configuration to the JVS. So it should be good for 1-2 players at least.
Yes and no, if the game sends the poll request carefully and synced with vsync - there is no need to poll more frequently, given that the IO board returns the current state of input of course.Well I stand corrected. I guess it's worse than I thought.
This probably will not work, though I don't have specifics for what is even required for 4p power stone. For one thing, I wonder if there are even enough inputs. The firmware is not set up to report more than 2 players, IIRC.And for options 3-4 players options to play powerstone 2 ?
If you aren't using a Capcom i/o player 3 and 4 is accomplished by chaining a second i/o to the first i/o as a second node.This probably will not work, though I don't have specifics for what is even required for 4p power stone. For one thing, I wonder if there are even enough inputs. The firmware is not set up to report more than 2 players, IIRC.
Totally. I was just referring to the issue with Capcom IO which I had previously said was "overblown". If IO is generally only polled at framerate then having a full frame of delay baked in is definitely worse than I thought.Yes and no, if the game sends the poll request carefully and synced with vsync - there is no need to poll more frequently, given that the IO board returns the current state of input of course.
PM sentOr we will when they arrive here.