MagicianLord77
Enthusiast
Hi guys,
I'm trying to do a Blazing Star conversion, and I'm almost there, but don't know how to solve this last issue:
Game animated intro graphics are all wrong, or black, but the gameplay seems to work as it should. Sound/Music is OK too.
First thing I did was checking C roms, my method was zeroing or duplicating some of them in MAME to see if I could replicate the same issue that I have on real hardware. I couldn't.
So just for to see what happens, I halved the SP2 rom (2mb into 1mb+1mb) and made a new SP2 that only has the first part twice, like this:
This, in MAME, made the game work exactly as I have it in hardware. So, I guess the issue is that the upper 1MB from SP2 cannot be addressed and the neogeo receives the lower 1MB again when trying to read it.
Other thing, is that there is no PROGTOP game that uses 1MB SP1 + 2MB SP2, like Blazing Star. So making this work is a bit like uncharted waters, the closest PROGTOP game is Top Hunter, that uses 1MB SP1 + 1MB SP2.
So, maybe the PROGTOP board does not work with 2MB SP2 roms? Why does it say "TC5316200" on its place then?
All eproms I have on the board are 27c322, for P1 and SP2 I just repeat the data until filling the 4MB, altough found for those roms, if I write the data w/o repeating but starting at 0x200000 (2MB) usually works, but I tested both ways in this cart.
I haven't got any other neogeo carts for testing, on this (socketed) PROGTOP + CHA256 combo I've successfully burnt-played-erased:
Robo Army
Andro Dunos
Windjammers
Metal Slug 1
Magical Drop 2
Savage Reign
This is how the boards are at the moment:
In the PROGTOP board, I have jumpers at:
J13 (P1 related)
J5 (SP1 related)
J16, J17 (Vrom related ones)
J7, J10, J1
Although there is no PROGTOP page at neogeodev, PROGBK1 jumpers match pretty well.
Can I do something else to make this work?, thanks!
I'm trying to do a Blazing Star conversion, and I'm almost there, but don't know how to solve this last issue:
Game animated intro graphics are all wrong, or black, but the gameplay seems to work as it should. Sound/Music is OK too.
First thing I did was checking C roms, my method was zeroing or duplicating some of them in MAME to see if I could replicate the same issue that I have on real hardware. I couldn't.
So just for to see what happens, I halved the SP2 rom (2mb into 1mb+1mb) and made a new SP2 that only has the first part twice, like this:
This, in MAME, made the game work exactly as I have it in hardware. So, I guess the issue is that the upper 1MB from SP2 cannot be addressed and the neogeo receives the lower 1MB again when trying to read it.
Other thing, is that there is no PROGTOP game that uses 1MB SP1 + 2MB SP2, like Blazing Star. So making this work is a bit like uncharted waters, the closest PROGTOP game is Top Hunter, that uses 1MB SP1 + 1MB SP2.
So, maybe the PROGTOP board does not work with 2MB SP2 roms? Why does it say "TC5316200" on its place then?
All eproms I have on the board are 27c322, for P1 and SP2 I just repeat the data until filling the 4MB, altough found for those roms, if I write the data w/o repeating but starting at 0x200000 (2MB) usually works, but I tested both ways in this cart.
I haven't got any other neogeo carts for testing, on this (socketed) PROGTOP + CHA256 combo I've successfully burnt-played-erased:
Robo Army
Andro Dunos
Windjammers
Metal Slug 1
Magical Drop 2
Savage Reign
This is how the boards are at the moment:
In the PROGTOP board, I have jumpers at:
J13 (P1 related)
J5 (SP1 related)
J16, J17 (Vrom related ones)
J7, J10, J1
Although there is no PROGTOP page at neogeodev, PROGBK1 jumpers match pretty well.
Can I do something else to make this work?, thanks!