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Newcomer looking for advice on SF3 setup

DorianGray

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I am a longtime fan of the Street Fighter franchise and have spent years chasing the "arcade perfect" setup. Recently I learned about the CPS-3 board and Supergun combo. I have done a bit of research and it seems that I will need a CPS-3 board with a Street Fighter 3 cart, the CD-ROM and disc and a Supergun to make it all work. It also sounds like there are a few options/variations, some of which are better than others. Below is a list of what seems to be the most ideal setup.
  • A modded cart, one of the mods removes the need for a battery and the other mod is the Darksoft mod (I know this included 6 games, but I am not sure what else it does).
  • Using an SD card/reader loaded with the software (from the disc) is also the preferred mod from what I gather (as opposed to the cd rom).
  • A modded board that removes the need for a battery on the board
  • Recapped board (do some capacitors need to be replaced over time?)
  • Enough ram to run the games, I have seen 1x64Mb+2x128mb being the ideal amount (are these the "SIMMS"?) Are there different or better brands of ram?
  • A Supergun (is there an ideal variant that will work best with the CPS-3 setup?)
  • I currently have fight sticks with the Brooks Universal Board, will they be compatible with the Supergun/CPS-3 setup?
  • What kind of video outputs should I be looking for on a Supergun for arcade perfect performance, I was planning on hooking it up to an old CRT but I'd like the option to switch to something more modern
I was hoping for some help confirming/clearing up some of my research and/or any advice you might think is helpful. I am looking for reliable parts, that will last a while and I am not exactly sure what to ask/look for. I was also wondering what the current fair market value range for the setup would be (not including the Supergun). I noticed that one just sold for $1400, but I have seen others sell for a wide range of prices. A turnkey setup would be ideal but basic wiring/soldering won't be a problem. Thanks for the help!
 
Welcome! I just got into arcade stuff two years ago. Before I answer your questions, I want to answer some questions about the arcade hobby that you didn't ask.

Do I need to know how to do DIY electronics work?
For CPS3, you could just buy a working setup. However, as I got more platforms, I soon found I couldn't get far without getting tools and learning to DIY for a few things (crimping cables, soldering, programming EPROMs) since a lot of the tasks seemed like a waste to outsource (e.g. ship heavy, fragile hardware to solder 2 wires, or fix a kick harness that was shipped with a few wires misrouted).

Do I need original hardware to have the arcade-perfect experience?
For CPS3, yes, but I'm hopeful that Jotego's long-term CPS3 implementation for MiSTer will be just as good as his CPS2 implementation-- which is to say, indistinguishable to players at Evo. MiSTer isn't cheap, either, but it's a lot cheaper than getting a CPS3 Ultra SIMMs setup.
(Important caveat: Most MiSTer cores aren't cycle-accurate to original hardware, and are arguably comparable to software emulation with less input lag.)


As for the questions you did ask:

Battery: CPS3 doesn't need a mainboard battery for any reason. If your motherboard came with one, you can remove it.

CD vs. drive emulator etc.: Buy a working setup. If it does what you want, you're done! Modding a stock CPS3 just to run a single game from alternate media sounds like a waste of time and money to me. But if you want easy access to all SF3 revs and the three other comparatively obscure games on CPS3, you could get Darksoft Ultra CPS3 SIMMs with the Ultra BIOS Cart.

Recap: IMO don't bother unless A) there's a cap clearly behaving badly, B) there's a cap known to be troublesome on other instances of that board (and I'm not aware of any on the CPS3 except the battery), or C) you're sending it to a modder who's doing some other install anyway. If you don't know what you're doing, you can make things worse. I have done some preventative shotgun recaps like what you're describing, but my last one broke my System 16B and it's hard to justify spending a lovely day investigating a non-urgent problem.

Connecting your stick/controller to a supergun: You'll need a USB-to-DB15 adapter. I like USB2DB15, but I've also used the (rarely available) Undamned USB adapter with Brook adapters.

Connecting to a TV: You need a supergun, kick harness, power supply, A/V cable, and (if connecting to a modern display) an upscaler or CPS3 Digital AV mod. I have something to say about each of these, but it's getting late. My recommendation is to try to get a Home Arcade System supergun, but RGB just sold out of the latest batch and I'm not sure when the next is due.

How much should I expect to spend? This stuff adds up quickly. $1,000 for just Third Strike or $1,300+ with a Darksoft multi, $130 supergun + $10 CPS2/CPS3 kick harness, $35 power supply, $40 A/V cable, $75-750 for a good upscaler to a modern display (or alternatively, get a CRT), 2x $69 USB2DB15 adapters...
 
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You really want a cab to play Street Fighter 3, it will be a great investment, An Astro or an Egret 2 or any Japanese cab with a 29inch screen.
 
  • Enough ram to run the games, I have seen 1x64Mb+2x128mb being the ideal amount (are these the "SIMMS"?) Are there different or better brands of ram?

Yes the RAM sticks are the SIMMS, they aren't actually RAM, they are flash chips so the data remains intact until overwritten or hit by a solar flare

In order to play 3rd strike you will need
2 x 64MB SIMMS
4 x 128MB SIMMS
The 64 and 128MB Simms are not interchangeable even tho they have the same form factor

in order to use the Super/Ultra bios you will need
2 x 64MB SIMMS
4 x 128MB SIMMS
Even for games that normally wouldn't need this config you still need 2+4 for every single super/ultra bios game.

Are there different or better brands?
Not really brands as such, but there are a few options
UltraSIMMS are amazing, they are basically the endgame for CPS3, unfortunately very hard to get now
SIMMS come up for sale reasonably frequently, some of them are converted from 32MB SIMMS that Capcom also used in some CPS2 games - if you care about this be sure to check
reproduction SIMMS are available and the gerbers to make your own, the Flash memory is a bit hard to find and expensive, the boards are 4-layer in an unusual (expensive) thickness and premium (ENIG) manufacturing. and soldering .5mm pitch legs requires a steady hand. So making your own is not particularly easy or economical
 
HAS SuperGun seems to be the gold standard these days, but sold out at the moment.

I'd probably grab one of those, then get USB to DB15 converters for standard USB arcade sticks. Undamned is the gold standard, but always seems to be out of stock. I found this thing on AliExpress, no idea how good it is. I suspect it's likely just a clone of or based on some open source converter.
 
Two great supergun options that work great with CPS3/6 button games are Sigma and Axun.

To the best of my knowledge, Sigma is no longer making new stuff, but you’ll often find a supergun or the big supergun and 2p control panel all in one things (Raijin, I think?) for sale second hand.
I believe (please double check) that the two most recent iterations are the AV1, and before that the AV7000. I have both, they’re rock solid, and are functionally identical.
Raijin looks great if you have the space too.

Axun CBox (axunworks.com) is a great buy.
There are often long lead times, and it was a particular issue during covid, but the end product is great.
Be prepared for some choppy customer service too. Sometimes Axun himself responds to emails or messages on his site, and sometimes @drfunk2k will respond via this site. Sometimes neither.

If you’re willing to wait, I don’t think anyone’s ever reported not getting what they ordered and everyone who has one is chuffed with the quality.
I have an Axun and two Sigma, and I intend to get a second Axun and keep the Sigma for backups. IMO the Axun is functionally as good or better than any other option (screen position pots on the unit, stereo RCA jacks etc) and is by FAR the best aesthetically.

Just be prepared to wait.
 
Thank you everyone for the detailed and helpful replies! Sorry it took so long to respond, I've been trying to do some research on my own and life just got busy. In my original post I mentioned wanting a turnkey setup, after reading your posts and lurking on the forums I think you've convinced me to do a bit more building. Here's my plan at this point, you're welcome to comment/critique.

What I assume will be the easy(ish) parts:
  • Buy a working CPS-3 board (not too concerned about the game/cart or SIMMS, see below)
  • Get in on the Darksoft Ultra SIMMS pre-order (this will let me sell any of the SIMMS on the board I purchased above)
  • Get a Darksoft cart (I need this to go with the above SIMMS, and I can sell the one that came with the board I buy)
  • Get a case/sticker for the cart
  • Get all of the cables, harnesses, programmers, etc
What I assume will be the hard(er) parts:
  • I need to program some of the components (the SIMMS). I am tech competent, but I have never done anything like this before so I will need some good walkthroughs
  • Finding a Jasen's CPS-3 acrylic or metal case
  • Finding the specific brand of supergun mentioned above (HAS or Auxun)

My end goal is to have a Darksoft CPS-3 setup without the CD-Rom.


Individual replies below
Do I need to know how to do DIY electronics work?
For CPS3, you could just buy a working setup. However, as I got more platforms, I soon found I couldn't get far without getting tools and learning to DIY for a few things (crimping cables, soldering, programming EPROMs) since a lot of the tasks seemed like a waste to outsource (e.g. ship heavy, fragile hardware to solder 2 wires, or fix a kick harness that was shipped with a few wires misrouted).

Do I need original hardware to have the arcade-perfect experience?
For CPS3, yes, but I'm hopeful that Jotego's long-term CPS3 implementation for MiSTer will be just as good as his CPS2 implementation-- which is to say, indistinguishable to players at Evo. MiSTer isn't cheap, either, but it's a lot cheaper than getting a CPS3 Ultra SIMMs setup.
(Important caveat: Most MiSTer cores aren't cycle-accurate to original hardware, and are arguably comparable to software emulation with less input lag.)
I can do basic soldering, circuit troubleshooting and breadboarding. I would also prefer to keep the setup as arcade original as possible, so I don't think the MiSTer route is one I would take

Connecting to a TV: You need a supergun, kick harness, power supply, A/V cable, and (if connecting to a modern display) an upscaler or CPS3 Digital AV mod. I have something to say about each of these, but it's getting late. My recommendation is to try to get a Home Arcade System supergun, but RGB just sold out of the latest batch and I'm not sure when the next is due.
Do you have a link to a power supply that would work? Is this just a generic one, or one specific to the board?

You really want a cab to play Street Fighter 3, it will be a great investment, An Astro or an Egret 2 or any Japanese cab with a 29inch screen.
A cab would be great, but I don't have the space. And if I did have the space a Super Chexx bubble hockey would get priority.

UltraSIMMS are amazing, they are basically the endgame for CPS3, unfortunately very hard to get now
I plan on pre-ordering these, thanks!

Axun CBox (axunworks.com) is a great buy.

Is this the Auxun CBox (https://www.axunworks.com/product-p125502.html) If I buy this one, will I need to buy a power supply or any other components from the website to get it to work?
 
Get a Darksoft cart (I need this to go with the above SIMMS, and I can sell the one that came with the board I buy)
PM for that.
I plan on pre-ordering these, thanks!
Good idea. I fully support it :) :) Go for it before they run out.
I can do basic soldering, circuit troubleshooting and breadboarding. I would also prefer to keep the setup as arcade original as possible, so I don't think the MiSTer route is one I would take
You don't need any soldering for this multi at all. Just programming the simms, following the instructions and you are good to go.
 
@DorianGray Glad to hear the input has been helpful. It warms my heart that a newcomer can show up and half a dozen arcade bros pop out of the woodworks to help 😁

One addendum to my earlier post: there was an issue found with USB2DB15 adapters that made them not work in some cases, notably with the RGB HAS 5.0 supergun. New revisions of USB2DB15 are presumably fixed, but I also hear the Undamned USB adapter is coming back in stock.
 
Do you have a link to a power supply that would work? Is this just a generic one, or one specific to the board?
A lot of us use Mean Well RT-85A or RT-125A. You can order one from Digikey or Mouser.

The Axunworks Cbox would provide an integrated PSU. You would need to get the Axunworks CPS2/CPS3 kick harness (listed as "CPS23 kick harness") for 6-button support.
 
Undamned is the gold standard, but always seems to be out of stock.
I also hear the Undamned USB adapter is coming back in stock.
Started ordering the first round of parts. Paradise Arcade had the Undamned adapters in stock so I ordered a pair. Thanks! I also pre-ordered the Darksoft UltraSIMMS and picked a repro cart (NOCD) from Darksoft. I had a few questions about the carts, their names, the different capabilities and pros and cons of each.
  • OEM (can only play one game, will eventually suicide)
  • SH2 (I see this posted, but I am not sure what it means)
  • repro cart (not sure if this is just a variant of the SH2 or Ultra/Super bios carts)
  • Ultra bios cart (designed to be compatible with the Darksoft SIMMS, has multiple games, can be used with or without CD)
  • Super bios cart (not sure if how this is different than the Ultra bios)
 
Axun CBox (axunworks.com) is a great buy.
The Axunworks Cbox would provide an integrated PSU. You would need to get the Axunworks CPS2/CPS3 kick harness (listed as "CPS23 kick harness") for 6-button support.

I think I'll buy the Axunworks Supergun based on your recommendations and overall positive reviews on the forum. I have a bunch of questions though, and since the wait time is so long I don't want to make any mistakes when I order only to realize I got the wrong thing. For added context, I play Super Turbo, Third Strike and Capcom vs SNK 2. I am starting with the CPS-3 build but eventually I'm going to need a CPS-2 and NAOMI to play the other games. Will the Axunworks Supergun work for all three? I would like to play the games on a CRT, does this supergun output component and RGB (is one preferred over the other?). The website was a bit confusing in places, it said "select color" when it looked like you were picking a different version with a very different price. I took some screenshots to help clarify my questions.

What is the difference between option 1 and option 2? Based on my needs (CPS-2, 3 & Naomi) should I get one over the other? Will one of them give me more options in the future?
Supergun options.jpg


Does this make it easier to plug the supergun into the PCB? I was hoping to have a setup that would allow me to have all 3 PCBS and the supergun in a fixed location and just plug in/unplug cables (don't want to have to move hardware around to switch games). What is the difference between Taiwan FUTURE and Japan HRS (one of them is sold out). Which one do I need?
Jamma extension options.jpg



Just wanted to make sure this is the correct kick harness, the option is under the JAMMA extension page and the picture doesn't change when I highlight this option.
kick harness.jpg



Last question, is there a reason why these are twice as much as similar adapters? If I use the above hardware would there be any advantage/need to buy these or can I just use the Undammed?

USB to DB15.jpg


Thanks again!
 
What is the difference between option 1 and option 2? Based on my needs (CPS-2, 3 & Naomi) should I get one over the other? Will one of them give me more options in the future?
I don't see a difference between 1 & 2, aside from price and stock. Edit: Options 3 & 4 drop JVS support, as shown in the exed-out pic.

CPS-2 & CPS-3 will both work well with the Cbox + CPS 2/3 kick harness. That would cover basically all 2-player joystick-based 6-button JAMMA games. For 4-player, you'd just use something like Cbox for the first two players, and RGB's 4-player adapter and a CPS-2 4-player harness for the other two.

Naomi will also work on Cbox, but you'd need:
  1. Video: Choose whether you want to get 240p video through the Cbox (using Axunworks' Naomi 15 kHz JAMMA adapter) or send the Naomi's 480p VGA output directly to your monitor or upscaler
  2. Power: Need a JVS power cable from the Cbox to the Naomi
  3. Input: Need a USB-B to USB-A cable between the Cbox and Naomi's JVS port (USB-A connector)
I see Axunworks sells a $20 combo of USB cable and power cable. You can probably find cheaper alternatives if you want to save a few bucks, but in your shoes, I would just throw in the $20 and not worry about whether I found a compatible power cable.

See @djsheep's Cbox review for some pics of a Naomi Cbox setup.


Does this make it easier to plug the supergun into the PCB? I was hoping to have a setup that would allow me to have all 3 PCBS and the supergun in a fixed location and just plug in/unplug cables (don't want to have to move hardware around to switch games). What is the difference between Taiwan FUTURE and Japan HRS (one of them is sold out). Which one do I need?

Whether you need an extension cable:
This is useful to match the height between the PCB and the Cbox without stressing the game PCB with the Cbox's weight. A smaller supergun can just hang off of the game PCB, but the Cbox is a big honkin' thing.

Just make sure you understand how kick harness buttons get routed. The Axunworks extension supports routing kick harness buttons either through a separate kick harness or over JAMMA (once you use a kick harness to get the extra buttons into the first end of the extension cable).

Taiwan Future and HRS: These are just different brands of connectors. The "bite" is how tight they are on the PCB, but both are advertised as medium bite. So I'd say get whatever's cheaper / available.

Just wanted to make sure this is the correct kick harness, the option is under the JAMMA extension page and the picture doesn't change when I highlight this option.

Yes, that's the one. FYI here's the pic I see:
4626073bf27715fe.jpg


Last question, is there a reason why these are twice as much as similar adapters? If I use the above hardware would there be any advantage/need to buy these or can I just use the Undammed?

No, I'd just use Undamned. It was once falling behind in device support, but new firmware has caught up.

The one thing you need to know about these USB adapters is that different superguns and USB adapters can have incompatible DB15 pinouts for buttons 4-6. Minigun, HAS, Parsec, and Cbox superguns are all mutually compatible with Undamned, Axunworks, and USB2DB15 adapters. IIRC Mak-Strike, Windy Gaming, and Retroelectronik superguns use pinouts that are incompatible with the "Undamned-compatible" group.
 
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Thanks for the help so far everyone! After reading the forums a bit more, I decided to go with the HAS over the Axunworks. Timing worked out well since RGB just did another run. The Darksoft SIMMS and Jasen CPS3 case have shipped, I think I have everything else except for the PSU. I ordered the PSU cover from the RGB website, it looks like it's compatible with the Meanwell 65, 85, 125.
  • Which Meanwell is ideal for the CPS3 setup (65, 85, 125)?
  • Are there any pros or cons across the options? In one of the posts people complained about the 125 humming but later said it was fixed, is one under or over powered?
  • If I plan on putting together a CPS2 Darksoft Multi in the future can I use the same PSU or would a different one be ideal for that setup?
  • In one of the threads I saw a 90 degree adapter for the cart so it doesn't stick out of the case. Anybody have a link or part number so I can order that. (I have a 3D printed cart case and sticker but want to try the other option too)
  • Below is my parts list, if you notice anything missing let me know
It's been fun tracking down all of the parts, so far I've gotten shipments from Spain, Turkey, Japan, Australia, California, New Jersey, Virginia and Poland.
Updated order list 12.12.24.jpg
 
The MW65 is fine for CPS3 and CPS2, but since it's only a few bucks more, go for the 85, just in case down the road you get some PCBs that draw more amps.

Early congrats on the setup, that's a lot of cheddar, but super nice!
 
I use an 85 for everything.
I use the 125 b/c I have some really big multi-PCB Atari games from the 80's that I pull out and I didn't want to chance it, but I've never heard of anyone not getting enough juice from the 85!
Thanks for the PSU advice, I picked up the 85.

Here are the updates
  • Simms are programmed and (almost) everything is put together
  • All of my parts from RGB came in (supergun and some other parts)
  • I haven't tested anything yet because I didn't do enough research and I didn't realize I needed a special monitor/OSSC/Retrotink to output the video signal
  • Found a PVM on Craigslist and thought that would solve the problem, only to realize I still don't have the right cables
  • It seems like I'm about $50 in cables away from finally getting this up and running but I don't know exactly what to get

Here are the questions
  1. I know I need an 8 pin mini DIN to HD-15 adapter, but RGB is sold out. Anyone have any links to an alternative that will work? After scouring the forum, it looks like not just any adapter will work, the wires need to be in a specific sequence?
  2. Anyone have any suggestions/links to a VGA to BNC cable. I looked at the Retro Access website, but I'm not entirely sure which cable I need and a lot of them are not currently available.

PXL_20241230_045607428.jpg
 
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