OpenJVS - JVS Emulator

Hi elrod, sorry that you're having some trouble!

In terms of Lupin the Shooting, it's something I'll have to look at myself at some point - but it could be due to the fact that we can't fully guarantee the speed at which we can reply to the Naomi due to the fact we're on Linux, a multi threaded operating system which might decide that some other process is more important than OpenJVS for a few milliseconds. Some games (not many) are really funny about the reply times, and if they don't get them super quickly they'll bug out. The MP07-IONA-US IO is an embedded device so reply times can be guaranteed there. I've unforunately not got any of my arcade equiptment with me at the moment, but I'll try and get my hands on a Naomi to do some testing.

If the game errors out with No Jamma I/O detected it would suggest that OpenJVS isn't starting up properly because the map file is broken, and it's breaking whilst trying to read it. Could you copy the map file here? I'm assuming you're using WiPi?
I was so glad to read this, I thought something was wrong with my setup. Running Lupin III The Shooting off of original disc and key on Naomi 2 with netdimm. I used the wii mote as the gun and had some great results. The error happened randomly, I had it last like an hour before happening, some times its the first stage when the error happens. Its just so random. I am using a rpi4 with openjvs hat. Anything new on this issue?
 
I dusted off my OpenJVS install on a Raspberry Pi 3B today and tried to get a Wii Motion Plus (black wiimote) working with a Mayflash Wireless Sensor bar for the first time after mostly having used it for racing games, but I can't seem to actually get Lupin III The Shooting to start.

Should I be setting the bar to a specific mode (mouse or game?) or using a certain game profile?
Note: The OpenJVS does see the WiiMote through the Mayflash bar, as it registers inputs via the evtest.


[Edit: I figured out the problem. The Mayflash needed to be in mode 2 and there were three separate devices that evtest recognized for the wiimote and those all needed mapping. The game would coin up and start, but I wasn't able to actually get the Wiimote itself to play well with the games, so I gave up.]
 
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Thought I would post this, in case anyone picks up one of these $50-ish shifters and has trouble getting it to map in OpenJVS.

Logitech G Driving Force Shifter​

https://www.logitechg.com/en-us/shop/p/driving-force-shifter

This shifter uses a serial connector that plugs into the bottom of the Logitech G29 wheel (like how the pedals do) and OpenJVS can indeed read all the inputs. The first three gears had me stumped for a while as they would only register number codes and question marks when running evtest. But, thanks to chatgpt, it was able to figure out just what the right mappings should be for those numbered inputs. Here is how everything breaks down...

  • 1st → CODE_300
  • 2nd → CODE_301
  • 3rd → CODE_302
  • 4th → BTN_DEAD
  • 5th → BTN_TRIGGER_HAPPY1
  • 6th → BTN_TRIGGER_HAPPY2
  • Reverse → BTN_TRIGGER_HAPPY3
 
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