gamemaster14
Enthusiast
I was so glad to read this, I thought something was wrong with my setup. Running Lupin III The Shooting off of original disc and key on Naomi 2 with netdimm. I used the wii mote as the gun and had some great results. The error happened randomly, I had it last like an hour before happening, some times its the first stage when the error happens. Its just so random. I am using a rpi4 with openjvs hat. Anything new on this issue?Hi elrod, sorry that you're having some trouble!
In terms of Lupin the Shooting, it's something I'll have to look at myself at some point - but it could be due to the fact that we can't fully guarantee the speed at which we can reply to the Naomi due to the fact we're on Linux, a multi threaded operating system which might decide that some other process is more important than OpenJVS for a few milliseconds. Some games (not many) are really funny about the reply times, and if they don't get them super quickly they'll bug out. The MP07-IONA-US IO is an embedded device so reply times can be guaranteed there. I've unforunately not got any of my arcade equiptment with me at the moment, but I'll try and get my hands on a Naomi to do some testing.
If the game errors out with No Jamma I/O detected it would suggest that OpenJVS isn't starting up properly because the map file is broken, and it's breaking whilst trying to read it. Could you copy the map file here? I'm assuming you're using WiPi?