PGM single game PCB assembly and troubleshooting

I got the same crash, mentioned it here:
I never got that screen again after I performed the memory reset from the service menu of the Black Label (I think the option is called DEFAULT or something like that).
Tried that today but still the same issue.
 
Is your dip switch 8 on or off?

I think this has an impact on whether or not i see this issue.
 
Thanks to @iq_132 we can have a new version of Ketsui - MATSURI 2007 Edition. Ready for being used on Fluffy's cartridges @Fluffy

PXL_20250716_194539912.jpg


First of all, these are the changes this version has: http://cool-create.cc/diary/category/nocategory/1190740492.html

The coloring of A-TYPE and B-TYPE is reversed. (A is blue and B is red)
After defeating the 1-5 boss at the end of the first round, you fight Doom.
The second round is suddenly barrage from the beginning. There is no counterattack. The latter half of the game has a lot of first-round barrages.
Or rather, the first and second rounds of barrages were mixed together, so it was confusing.
The scoring system is the same as the first round.
But the distance judgment for box items is extremely strict, so [2] and [3] come out a lot.
You start with 1 bomb and 1 bomb remaining (default is 2 bombs and 3 bombs remaining). If you die, you get 1 bomb (default 3).
You get extra lives if you clear each stage with no mistakes or no bombs. I think.
 I feel like the lives didn't increase on the 4th stage.
No score extension? There are extension items on the 3rd and 5th stages.

An extra note to add is your helicopter has very tiny hitboxes, so you are almost a god.
The last boss has its second phase unlocked by default, and if you lose all the lives you can't continue anymore.

@iq_132 has fixed the bugcolor when choosing the helicopter. Is a factory-bug the M2 enterprise fixed in the Playstation 4 port.

Also I have been in charge of the tests, and only there is a minor glitch, which has been proven correct.

The Matsuri version wasn't made for being "FREE PLAY", so you can see a situation when playing in this mode with player 2. If you pass any of the phases 1-2, 2-3, 3-4 or 4-5, in Player 1 text section will say "PLEASE WAIT". After entering the new level you'll see "FREE PLAY" text again on its side, but also "PLEASE WAIT" text blinking. This is the only glitch as is really a minor one but because this version wasn't suposed to be on FREE PLAY mode in the Matsuri event.

Here in this post are attached P1 eprom for Matsuri version and also a new REMIX P1 version with joint Master Ver. and Matsuri. (a .7z file inside a .zip file)

https://igspgm.com/engtrans/index.htm

Please enjoy you all.
 
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Is your dip switch 8 on or off?

I think this has an impact on whether or not i see this issue.
Interesting, Dip 8 was on, I get the first picture when I try to load white lable unless I load black lable first, if I load black go into the test menu then go out and load white it works fine.
So I turned Dip 8 off now I get the first picture if I load white lable and the second picture if I load black both appear immediately after the "this games is for Japan only blah blah blah" screen.
So Dip 8 on I guess it has to be. Tried default on both scenarios no different.
 

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Thanks to @iq_132 we can have a new version of Ketsui - MATSURI 2007 Edition. Ready for being used on Fluffy's cartridges @Fluffy

PXL_20250716_194539912.jpg


First of all, these are the changes this version has: http://cool-create.cc/diary/category/nocategory/1190740492.html



An extra note to add is your helicopter has very tiny hitboxes, so you are almost a god.
The last boss has its second phase unlocked by default, and if you lose all the lives you can't continue anymore.

@iq_132 has fixed the bugcolor when choosing the helicopter. Is a factory-bug the M2 enterprise fixed in the Playstation 4 port.

Also I have been in charge of the tests, and only there is a minor glitch, which has been proven correct.

The Matsuri version wasn't made for being "FREE PLAY", so you can see a situation when playing in this mode with player 2. If you pass any of the phases 1-2, 2-3, 3-4 or 4-5, in Player 1 text section will say "PLEASE WAIT". After entering the new level you'll see "FREE PLAY" text again on its side, but also "PLEASE WAIT" text blinking. This is the only glitch as is really a minor one but because this version wasn't suposed to be on FREE PLAY mode in the Matsuri event.

Here in this post are attached P1 eprom for Matsuri version and also a new REMIX P1 version with joint Master Ver. and Matsuri. (a .7z file inside a .zip file)

Please enjoy you all.

EDIT: I have told to quit the rom files, sorry
Amazing, thank you guys!
so how does the Remix version work? a menu like WL/BL on DDP DOJ?
any chance of a 3-way patch with TRAP15's hack? 😁
http://daifukkat.su/hacks/ketarr/
 
Thanks to @iq_132 we can have a new version of Ketsui - MATSURI 2007 Edition. Ready for being used on Fluffy's cartridges @Fluffy

PXL_20250716_194539912.jpg


First of all, these are the changes this version has: http://cool-create.cc/diary/category/nocategory/1190740492.html



An extra note to add is your helicopter has very tiny hitboxes, so you are almost a god.
The last boss has its second phase unlocked by default, and if you lose all the lives you can't continue anymore.

@iq_132 has fixed the bugcolor when choosing the helicopter. Is a factory-bug the M2 enterprise fixed in the Playstation 4 port.

Also I have been in charge of the tests, and only there is a minor glitch, which has been proven correct.

The Matsuri version wasn't made for being "FREE PLAY", so you can see a situation when playing in this mode with player 2. If you pass any of the phases 1-2, 2-3, 3-4 or 4-5, in Player 1 text section will say "PLEASE WAIT". After entering the new level you'll see "FREE PLAY" text again on its side, but also "PLEASE WAIT" text blinking. This is the only glitch as is really a minor one but because this version wasn't suposed to be on FREE PLAY mode in the Matsuri event.

Here in this post are attached P1 eprom for Matsuri version and also a new REMIX P1 version with joint Master Ver. and Matsuri. (a .7z file inside a .zip file)

Please enjoy you all.
Just wrote the remix version to P1 and wanted to check that I got this right: This is the original and matsuri versions selectable via J2 but I need to use the u5 gal in the archive?
 
Another option for building these. Some guys have used these for MVS conversations, with a jumper setting change they work perfectly for fluffy carts too. It's not quick and as a single cart not really cheaper either. As a set of it would work out about the same for parts but still much slower to build.
Build up the adapters and then once the NOR flash is soldered verify them as a 27c322 to check they are good before soldering. Make sure you verify them without checking for a chip ID. Using pin header legs means these won't fit into a standard dip socket easily.
If they don't verify correctly its probably the soldering on the TSOP48.

This cart Is working as it should.
 

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