strygo
Professional
What are you playing on?this, in training mode, p1 not show the selection box, p2 yes
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What are you playing on?this, in training mode, p1 not show the selection box, p2 yes
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Thanks, it's an issue since you have free select enabled. It will be fixed in the next version.retroarch , mame original core
in versus mode apears both selection boxes correctly
The command hasn’t changed: Ten Akuma, full gauge, LP → LP → forward → LK → HP. I verified it works in public RC12’s USA and Japan builds.I recently updated to rc12 and now I can't activate Akuma's Raging Demon. The previous version it was difficult to do but possible but now I can't get the Raging Demon at all. Is it a different move now?
It works great. I was the problem and not the game.The command hasn’t changed: Ten Akuma, full gauge, LP → LP → forward → LK → HP. I verified it works in public RC12’s USA and Japan builds.
One relevant change: RC11 could incorrectly count one held LP as both punches. RC12 requires two distinct LP presses, with a release between them.
Forward, LK and HP must be pressed in sequence. Forward and LK may remain held afterward.
ssf2xj ROM set. The first post lists everything.Thanks for the feedback! RC13, posted just above, covers most of this.Is there a way to add extra speed selection in versus mode (to match HSF2:AE)?
Any way to remove the timer for character select in versus mode (I guess this is carried over from the arcade version)
Ability to easy select the "super" version of characters
Infinite time (this is useful when dropping the handicap on both players)
I've considered disabling those screen in Console mode. It seems fitting. What do you think?is possible deactivate or hide the "fbi" screen? xD