Super Street Fighter II EX (Enhanced version)

this, in training mode, p1 not show the selection box, p2 yes

Screenshot_1.png
Screenshot_2.png
What are you playing on?
 
List of bugs I've found so far. Seems to happen on both the normal ex and arrange (HSF2) ex version all played on MisterFPGA

Occasionally start button stops working if you go into service menu and make some adjustments (swapping round count for example)
In versus mode there are some graphically glitches on portraits, M.Bison (Dictator) face is always corrupt if he loses.
Doesn't seem to be a way to select the "super" version of a character in versus mode, arcade code doesn't work
In versus mode, arcade score occasionally appears when a match is won, sometimes it doesn't
Arrange music doesn't seem to pick up the cue to end when pressing start (just keeps playing until the next screen)

All in all very, very minor things. Keep up the great work.
 
in training and vs mode the portraits of fei long and zangief appears with "russia" and "flag" with "ultra sf2" artwork

in training and vs mode the portrait of fei long appears with "flag" zanguief is ok , with " 30 anni" artwork

in training and vs mode the both portraits appears fine, with "original" artwork

Screenshot_3.png



sometimes in console mode, after changes in bios, in "press start" , the command "start" not respond. in randomly
 
Last edited:
I recently updated to rc12 and now I can't activate Akuma's Raging Demon. The previous version it was difficult to do but possible but now I can't get the Raging Demon at all. Is it a different move now?
 
I recently updated to rc12 and now I can't activate Akuma's Raging Demon. The previous version it was difficult to do but possible but now I can't get the Raging Demon at all. Is it a different move now?
The command hasn’t changed: Ten Akuma, full gauge, LP → LP → forward → LK → HP. I verified it works in public RC12’s USA and Japan builds.

One relevant change: RC11 could incorrectly count one held LP as both punches. RC12 requires two distinct LP presses, with a release between them.

Forward, LK and HP must be pressed in sequence. Forward and LK may remain held afterward.
 
The command hasn’t changed: Ten Akuma, full gauge, LP → LP → forward → LK → HP. I verified it works in public RC12’s USA and Japan builds.

One relevant change: RC11 could incorrectly count one held LP as both punches. RC12 requires two distinct LP presses, with a release between them.

Forward, LK and HP must be pressed in sequence. Forward and LK may remain held afterward.
It works great. I was the problem and not the game.🤦‍♂️
 
Spent some more time playing rc12 today in versus mode, I think all of the minor graphical glitches have already been mentioned above.

Few requests:

Is there a way to add extra speed selection in versus mode (to match HSF2:AE)?
Any way to remove the timer for character select in versus mode (I guess this is carried over from the arcade version)
Ability to easy select the "super" version of characters
Infinite time (this is useful when dropping the handicap on both players)
 
Super Street Fighter II EX RC13 is out.
  • Time limit. Turn it off in Option Mode or EX CONFIGURATION, and rounds end only by KO.
  • NORMAL game speed. Slower than Turbo 1, in Option Mode, Training and the operator menu. (No frames dropped, similar to SSF2 and HSF2)
  • Versus. No countdown on the two-player select screen, no arcade score tally after a KO, and the Arcade select theme now loops its main section.
  • Fixes. The first fighter preview shows the EX colors straight away, Player 1's cursor appears in Training with SPEED SELECT on, Start works again after leaving the operator menu, and the Fei Long, Zangief, M. Bison, Blanka and Boxer artwork issues are fixed.
Download RC13 and instructions

Rebuild each region you use with the RC13 kit, or update the MiSTer MRAs. You need your own ssf2xj ROM set. The first post lists everything.

This is a release candidate; bug reports and suggestions are welcome. Please include your region, platform and the steps to reproduce the problem.
 
Is there a way to add extra speed selection in versus mode (to match HSF2:AE)?
Any way to remove the timer for character select in versus mode (I guess this is carried over from the arcade version)
Ability to easy select the "super" version of characters
Infinite time (this is useful when dropping the handicap on both players)
Thanks for the feedback! RC13, posted just above, covers most of this.

For the "super" versions, do you mean the Old (Super Street Fighter II) versions of the fighters? At the moment those are a Start hold on the select screen. Does this work for you?
 
I was asking about it in the context of Arcade mode, because I’ve never played the US version, and that screen seems a bit "strange" to me. xD
 
Back
Top