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I think this is the best thing to do. Its a waste of time to try and encrypt these decrypted roms just so you can use the existing samsh5sp driver.
If samsho5pfe had been released in MVS /AES, it would have had encrypted Cx, Vx and M1 without S1 (like samsho5sp). For now the data are decrypted (just easier. Not to have to include the code for decrypting the roms, and also the extra load time to decryp ). This could be done later...

For now only Cx and Px ROMS (decrypted ROMs) from samsho5pfe are different from samsh5sp.
 
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Not agree with you. We could easily make a driver to run samsho5pfe even if it is using decrypted Cx ROMs, M1 decrypted ROM, Vx decrypted ROM and S1 ROM. (of course if we have the rom for testing purpose).
Ahm... you asked the question the present tense and I have replied to you that right now, in this present moment, we are not using any emulators because of the C rom decrypted limitation.

If a new driver is made for MAME or FBA, we can obviously play those on emulators.
I guess it was just a matters of semantic.
 
I'd like to get this running on MiSTer, can someone tell me how to do that in layman's terms?
Or give us a link with the rom? :P
It's free on Epic, and that puts money in SNK's pocket which means we get more of this stuff as time goes on. :)

Plus, we can all learn something by playing along using our legally obtained copies through EGS.
 
Which C rom decrypted limitation? If it uses decrypted Cx ROMs like samsh5spd, i don't think it will be a problem...

Code:
ROM_REGION( 0x4000000, "sprites", 0 )
	ROM_LOAD16_BYTE( "272d.c1", 0x0000000, 0x800000, CRC(8548097e) SHA1(99177F64039D2914FA4EBD4AFC7EB0FBF4FFE0AF) )
	ROM_LOAD16_BYTE( "272d.c2", 0x0000001, 0x800000, CRC(8c1b48d0) SHA1(3F20288ED369E6276CFAEDFF7E9703D4EA1CF6F6) )
	ROM_LOAD16_BYTE( "272d.c3", 0x1000000, 0x800000, CRC(96ddb28c) SHA1(7EBE5166D279C0D3EFEF65618D015B4EA13F2C49) )
	ROM_LOAD16_BYTE( "272d.c4", 0x1000001, 0x800000, CRC(99ef7a0a) SHA1(9AC3EF339BC1D6E3482E0B32D40B259EC2B44FC1) )
	ROM_LOAD16_BYTE( "272d.c5", 0x2000000, 0x800000, CRC(772e8b1e) SHA1(8DE4898BBD8EDE593763BFA93BBF26492492D23A) )
	ROM_LOAD16_BYTE( "272d.c6", 0x2000001, 0x800000, CRC(5fff21fc) SHA1(5D0A23A41F5277AB09FD11F227BE35F1713A4B4F) )
	ROM_LOAD16_BYTE( "272d.c7", 0x3000000, 0x800000, CRC(9ac56a0e) SHA1(EA4FFEC3FE2E58DF16B40FDF33E1708680010414) )
	ROM_LOAD16_BYTE( "272d.c8", 0x3000001, 0x800000, CRC(cfde7aff) SHA1(25185F471DD35E5D388B75B83D8652085CD5E17D) )
 
Which C rom decrypted limitation? If it uses decrypted Cx ROMs like samsh5spd, i don't think it will be a problem...

Code:
ROM_REGION( 0x4000000, "sprites", 0 )
	ROM_LOAD16_BYTE( "272d.c1", 0x0000000, 0x800000, CRC(8548097e) SHA1(99177F64039D2914FA4EBD4AFC7EB0FBF4FFE0AF) )
	ROM_LOAD16_BYTE( "272d.c2", 0x0000001, 0x800000, CRC(8c1b48d0) SHA1(3F20288ED369E6276CFAEDFF7E9703D4EA1CF6F6) )
	ROM_LOAD16_BYTE( "272d.c3", 0x1000000, 0x800000, CRC(96ddb28c) SHA1(7EBE5166D279C0D3EFEF65618D015B4EA13F2C49) )
	ROM_LOAD16_BYTE( "272d.c4", 0x1000001, 0x800000, CRC(99ef7a0a) SHA1(9AC3EF339BC1D6E3482E0B32D40B259EC2B44FC1) )
	ROM_LOAD16_BYTE( "272d.c5", 0x2000000, 0x800000, CRC(772e8b1e) SHA1(8DE4898BBD8EDE593763BFA93BBF26492492D23A) )
	ROM_LOAD16_BYTE( "272d.c6", 0x2000001, 0x800000, CRC(5fff21fc) SHA1(5D0A23A41F5277AB09FD11F227BE35F1713A4B4F) )
	ROM_LOAD16_BYTE( "272d.c7", 0x3000000, 0x800000, CRC(9ac56a0e) SHA1(EA4FFEC3FE2E58DF16B40FDF33E1708680010414) )
	ROM_LOAD16_BYTE( "272d.c8", 0x3000001, 0x800000, CRC(cfde7aff) SHA1(25185F471DD35E5D388B75B83D8652085CD5E17D) )
Interesting.

I have FBA fullsets here, I have MAME .204 fullset here and still samsh5spd isn't present.
Googling it seems this is part of another project called HBMAME that I never heard of.

So since I don't have access to it I can't test.
 
HBMAME is Homebrew Mame. You can get the full set from Pleasure Dome.

Also, it's only free thru Wednesday, so hop on it folks!
 
I've got the rom with 217 if it can help

no sorry it was the samsh5sp.zip
 
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Interesting.

I have FBA fullsets here, I have MAME .204 fullset here and still samsh5spd isn't present.
Googling it seems this is part of another project called HBMAME that I never heard of.

So since I don't have access to it I can't test.

Check your PM
 
Which C rom decrypted limitation? If it uses decrypted Cx ROMs like samsh5spd, i don't think it will be a problem...
anyone checked these sprites in some viewer if they actually contain all the FE updated gfx ?

these "PC re-release"'s emulators often does many things on-the-fly - installing dozens of hooks at various code or data access points, replace gfx/sprites, etc.
so, extracted from .mbundle kindof-ROM files have strong chances to NOT contain all the FE patches, but being modded in runtime.
 
Actually we don't know if extracted decrypted Cx ROMs contains all updated datas for samsho5pfe. Until we have a ROM for checking, we can't tell.
 
Actually we don't know if extracted decrypted Cx ROMs contains all updated datas for samsho5pfe. Until we have a ROM for checking, we can't tell.
It does not, we already know that. It matches a location test photo from circa 2004 (check thread backlog).
 
When i said until we have a ROM for checking, i mean the original ROM by SNK/Playmore which was used in this compilation compare to datas which was extracted.
 
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The changes are very specific according to the info floating around, English text for story mode, some glitch fixes, re balance of characters (can anyone check if Kusaregedo still grabs you from a long distance?) and the changes on the finishing moves to allow space for the story mode text. so if that is included and the red logo is there why is there a need for an official rom with a start screen that says perfect that will never be released?
 
When i said until we have a ROM for checking, i mean the original ROM by SNK/Playmore which was used in this compilation compare to datas which was extracted.
That does not exist in the form you are expecting because it's the result of applying patches to the ROMs we're playing with right now and we're quite not sure how to get these patches out of the emulator right now... :)
 
Well.... finally!

samsho-emu1.jpg


To get this to work on FBA you will need this version:

http://www.emu-france.com/?wpfb_dl=6789

It needs to support the fully decrypted set of Samurai Shodown 5 Special, the rom name of the decrypted set is
ss5spnd

Unzip it, copy the C roms we already know how to get.
Decrypt the P1 rom we already have, this emulator let you decrypt it, so just put the p1 into the regular samsho5sp, play a little, save it and you will have p1 decrypted.
Replace p1, zip everything back up.

The emu will use the p2 from the parent samsh5sp.zip
So replace the p2 into that one, zip back up.
Play the fully decrypted version.
 
As it is a proto, it was maybe released as fully decrypted at the loc test.

Anyway, if P-roms should be scrambled, they should use the same chunks order as samsho5 and samsho5sp.
 
As it is a proto, it was maybe released as fully decrypted at the loc test.

Anyway, if P-roms should be scrambled, they should use the same chunks order as samsho5 and samsho5sp.
We had to scramble it to run in MAME, nothing more, nothing less.

Samsho 5 and Samsho5 SP use different scrambles each.
 
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