Got mine too, thanks!!
lol... the Viewlix IO doesn't even properly support 6-buttons per player.Is there a way to use 7 buttons per player? Does the Vewlix IO actually support that
If you wire up 7 buttons, on the vewlix io - it should work, https://irkenlabs.com/jvs-pac2/keyboard-operationIs there a way to use 7 buttons per player? Does the Vewlix IO actually support that with the small 4way connector?
Im currently using 2x ps360's and I use the 7th buttons as a right trigger, the main problems I have with this setup is that sometimes the players get swapped in steam. and there's a bit of a faf to go back to JVS to play on real stuff, so was hoping this would simplyfy things and make it so its just a usb cable swapIf you wire up 7 buttons, on the vewlix io - it should work, https://irkenlabs.com/jvs-pac2/keyboard-operationIs there a way to use 7 buttons per player? Does the Vewlix IO actually support that with the small 4way connector?
What do you want the 7th button to do?
That is one of the more important features of a a product like this and is tested quite thoroughly, simultaneous input up to over 20 keys is tested. Fire up a game like SF2 or MK3 in MAME which have good test modes, go to input tests and see if you can reproduce the error.@Hi @invzim
I have noticed today while playing Wonderboy a new behaviour I didn't have before, it's jvs-pac2 related only. With jvs-pac this doesn't happen.
When I press a button for running + button for jumping the character stops running and starts walking, as if the number of buttons pressed simultaneously is limited.
Happened in Wonderboy, and Super Mario Bros.
I guess something has been implemented to the JVS-PAC2 prevents using multiple inputs at the same time, the first one is dropped when the other ones enter in action.