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Excellent!

I’ll probably get through another few this weekend.

Just so I don’t step on the other guy’s toes, I’ll be re-doing Flash Point, then taking on Cotton and Ace Attacker.
 
At this stage I can get 27 128x32 bitmaps squeezed in.

I think the best solution will be to make a few of the unpopular games (or games with artwork that possibly doesn't benefit from or need a full 128px wide image) at 64x32.

I can fit 22 128x32 bitmaps and 10 64x32 bitmaps. So 10 bitmaps will need to be 64x32 pixels.

Candidates for 64x32 (due to layout or desirability):
  • Ace Attacker
  • Dunk shot
  • Excite League
  • MVP
  • Passing Shot
  • Ryu Kyu
  • SDI
  • Sonic Boom
  • Sukeban Kandi Ryuko
  • Super League
  • Tetris
  • Toryumon
I'll still keep trying to optimise code but I'm working with 32kb here so it's not easy.
 
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That's with 23 128x32 bitmaps and 9 64x32 bitmaps.

I'd like a bit of leeway for additional code if ever needed so I think utilising 10 32x64 bitmaps is the way to go.
90235946_10219732779643021_2902619987619348480_n.jpg
 
I'm experimenting with a different OLED library and will try to further optimise code to see if I can squeeze in more full sized 128x32 bitmaps but if not I think we can make this work with 64x32 for some bitmaps.
 
@nem you have some talent! You and @opt2not and @jassin000 are knocking it out of the park!

I can't optimise any further. I've updated to the latest OLED driver (which does compile and run faster but doesn't free up any memory), removed some behind the scenes functions that I use to debug certain things - but I'll run those diagnostic functions from a separate code base from now on - and optimised the hell out of my code.

Long story short, well need to aim for 22 full sized 128 x 32 pixel bitmaps and 10 half sized 64 x 32 pixel bitmaps.
 
At this stage I can get 27 128x32 bitmaps squeezed in.

I think the best solution will be to make a few of the unpopular games (or games with artwork that possibly doesn't benefit from or need a full 128px wide image) at 64x32.

I can fit 22 128x32 bitmaps and 10 64x32 bitmaps. So 10 bitmaps will need to be 64x32 pixels.

Candidates for 64x32 (due to layout or desirability):
  • Ace Attacker
  • Dunk shot
  • Excite League
  • MVP
  • Passing Shot
  • Ryu Kyu
  • SDI
  • Sonic Boom
  • Sukeban Kandi Ryuko
  • Super League
  • Tetris
  • Toryumon
I'll still keep trying to optimise code but I'm working with 32kb here so it's not easy.
Ah ok, I guess Windows was giving me the wrong file size. I did a test between the two resolutions and Windows was telling me they were both 1kb each. I guess Windows was just rounding up?

From nem’s Tetris it looks like all the more simple logos can be reduced. I’ll make Ace Attacker and update MVP to be at 64x32.
 
The bitmaps are converted to XBM files and expressed as such in code, so the larger the resolution the more info in the file. I'm hitting the code storage limit (32kb).
 
It's akin to the memory limits of a C64!
 
Sonic Boom

sonic_boom.gif

sonic_boom_orig.gif

Man, I really wanted to do the fighter jet, but no way I'm squeezing that into 32px.
 

Attachments

  • sonic_boom.bmp
    318 bytes · Views: 139
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I think Sonic Boom should be the bigger sized bmp.

here's Ace Attacker:

index.php


aceattack.png
 

Attachments

  • AceAttacker.bmp
    320 bytes · Views: 266
What if you squeeze a jet into the empty area in the top right?
That could certainly be done and I did think about it. There's a lot of empty space in Super League as well, and I thought of adding a baseball to it.

However, I kind of like to recreate the logos as close to the originals as possible without adding any extras. So yeah :)

I think Sonic Boom should be the bigger sized bmp.
Thing is, it needs more vertical space IMO. However, if you have an idea for it, go for it!
 
New version of Flash Point:
index.php



fpoint.png



Thing is, it needs more vertical space IMO. However, if you have an idea for it, go for it!
Ah gotcha, yeah that's tough. I think what you got is a good compromise.
 

Attachments

  • FlashPoint.bmp
    576 bytes · Views: 250
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