Okay I've freed up just enough memory to accommodate the remaining images...
Keep on working on them boys...
Keep on working on them boys...

Ah ok, I guess Windows was giving me the wrong file size. I did a test between the two resolutions and Windows was telling me they were both 1kb each. I guess Windows was just rounding up?At this stage I can get 27 128x32 bitmaps squeezed in.
I think the best solution will be to make a few of the unpopular games (or games with artwork that possibly doesn't benefit from or need a full 128px wide image) at 64x32.
I can fit 22 128x32 bitmaps and 10 64x32 bitmaps. So 10 bitmaps will need to be 64x32 pixels.
Candidates for 64x32 (due to layout or desirability):
I'll still keep trying to optimise code but I'm working with 32kb here so it's not easy.
- Ace Attacker
- Dunk shot
- Excite League
- MVP
- Passing Shot
- Ryu Kyu
- SDI
- Sonic Boom
- Sukeban Kandi Ryuko
- Super League
- Tetris
- Toryumon
What if you squeeze a jet into the empty area in the top right?Sonic Boom
View attachment 31261
Man, I really wanted to do the fighter jet, but no way I'm squeezing that into 32px.
That could certainly be done and I did think about it. There's a lot of empty space in Super League as well, and I thought of adding a baseball to it.What if you squeeze a jet into the empty area in the top right?
Thing is, it needs more vertical space IMO. However, if you have an idea for it, go for it!I think Sonic Boom should be the bigger sized bmp.
Ah gotcha, yeah that's tough. I think what you got is a good compromise.Thing is, it needs more vertical space IMO. However, if you have an idea for it, go for it!
Can this bmp to to look enlarged little bit on the lcd screen ?