I have done this. Very easy mod to perform and works without a hitch.From what I hear, it's possible to just swap the 10mhz crystal for a 12mhz?
You may not need to replace the C board at all. Hold tight and wait for the official CPS-1 multi announcement from @Darksoft before rushing out to potentially hunt for something you may not neednice, that's good to hear that i don't need to replace my A board. Now I just need to replace the B-17 C board and I'm all set.
Simply starting a round and looking at the countdown.
I posted videos a while back, somewhere... (with two CPS1 setups and two TVs in parallel, having inputs mirrored to both boards).
Just letting it run without loading up the cpu isnt really going to expose anything. You would somehow have to automate inputs, probably for both players, and spamming fireballs and such, and im guessing a stage like chun li's with the bikes in the background would be a heavier load.Replying to the thread here
So @Apocalypse is this the test you mean? I tried it myself, hit the timer when he says fight and stopped when the counter hit zero:
Are we doing something different?
This is a Dash A board:
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This is the A board from my World Warrior:
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Both have the same round time of 1:07. It's like I was saying, the differences between SF2:CE on a Dash and a NonDash board aren't obvious.
Yeah, the other thread claimed 20% speed difference just observing a timer.Just letting it run without loading up the cpu isnt really going to expose anything. You would somehow have to automate inputs, probably for both players, and spamming fireballs and such, and im guessing a stage like chun li's with the bikes in the background would be a heavier load.
Some have reported games like final fight, on screens with lots of enemies, benefits from the faster speed. Again, you would have to somehow automate inputs and get an apples to apples comparison on each A board.
Something like a sf2 bootleg with the dozens of fireballs and sonic booms, etc on screen all at once might be an easier replicable test that would impose some greater system loads.
It was called Rainbow Edition where I lived, you still see them come up on eBay occasionally - it was just a ROM hack. You just need to swap some ROMs and one of the PAL chips to convert them back to stock.When I was a kid, I recall seeing an SF2 hack that let you throw diagonal fireballs as anti air attacks. Still can't find any info on this. Did I make this up?
I have a Accelerator! romset that came on a otherwise good 12mhz set that I got. Its exactly as @Nimmers says - the 3 program roms and a pal. Video of it below. Unfortunately this particular hack doesnt do enough that is different from what would eventually become hyper fighting, to really tax the hardware.It was called Rainbow Edition where I lived, you still see them come up on eBay occasionally - it was just a ROM hack. You just need to swap some ROMs and one of the PAL chips to convert them back to stock.
So when we get our multi if we're on a 12 mhz board are we good? Or we need a 10 mhz one to run the 10 mhz games in their original speed? Sorry if this has been discussed, i tried reading but it's a long thread.
The compatibility and any differencs is one of the central discussions here. All games will run on either speed of crystal/processor. What the differences may be when a particular game is played at one speed versus the other has been extremely hard to concretely document, outside of some subjective assertions of how the gameplay "feels".So when we get our multi if we're on a 12 mhz board are we good? Or we need a 10 mhz one to run the 10 mhz games in their original speed? Sorry if this has been discussed, i tried reading but it's a long thread.