if you have the multi-dongle and the ODE then you have all of the technology to do it, it just needs a selector to actually make the change which Brizzo is working on.Wait? We have an official way to change games on 2x6?
if you have the multi-dongle and the ODE then you have all of the technology to do it, it just needs a selector to actually make the change which Brizzo is working on.Wait? We have an official way to change games on 2x6?
if you have the multi-dongle and the ODE then you have all of the technology to do it, it just needs a selector to actually make the change which Brizzo is working on.
Actually, the card isn't paired with the dongle. The data in it is stored as a RAW binary blob which is encrypted with the per card seed. Meaning that the binary blob for that specific card will only work on the card it came from. The sticker says "do not insert on a PS2 console" because the binary blob may be deleted if the card is inserted on a normal PS2.From what I understand, the second memory card is paired with the dongle. It works differently from a regular memory card. If you try to put the memory card into a ps2, it will say it’s unformatted.
Interesting, so that means if you erase all the conquest data (delete everything on the system 2X6 test menu) from a card and use it on a different dongle; it will work? Hope you understand my question though lol! I wish I kept my second SC2 dongles a little bit longer so I can test this theory. I could use my multi dongle and erase all my conquest data and try it in terms of experimentation. I wouldn’t mind trying it out.Actually, the card isn't paired with the dongle. The data in it is stored as a RAW binary blob which is encrypted with the per card seed. Meaning that the binary blob for that specific card will only work on the card it came from. The sticker says "do not insert on a PS2 console" because the binary blob may be deleted if the card is inserted on a normal PS2.