I like that idea. I will implement that for RC2.had a bit of a play around.
How is the JVS interfaced? it's sending keyboard keys correct?
if so what keys are they bound to? looking to get mame running.
Also is there a way to keep the jvs interface running after launching something from the menu.
This is purely a suggestion/opinion but wouldn't it be better to have all the games on a separate partition (lets call it E: for now).
Having the games on E: would mean you wouldn't have to worry about different size imgs. The user can easily partition the left over space once the drive has be created.
also for updates you could just release a partition img for C: only. So games will not have to be recopied over and save data will remain aswell.
Tried copying over opengl.dll for TTGM3 but no joy. also not getting any error pop-ups with your img Niko. eg launching TTGM3 which on the image i use i do get error popups.
As far as TTGM3 I'll look and see if I can get it to work.
EDIT:
I forgot to answer your first questions.
JVS is being interpreted as keyboard keys. Right now only the arrow keys and Button1 as the "Enter" key.
I plan to release a fully customizable one that anyone can include with whatever they want on the multi for things such as MAME, emulators, or any normal PC game.
Unfortunately the JVS interpreter has to exit before the game starts. Otherwise you get an I/O error because the game cannot bind to the COM2 port.
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