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About namco system 11 c431 keycus(dancing eyes)

No, not done dancing eyes yet, that code above needs checking over / translated to MIPS (and then patching into the game).

Xevious 3d is done, but lets see how @nem goes with star sweep first, there's no point doing a difficult one until the conversions are known to work.
I'm ready with all ordered hardware in a week, and ready with wave 8k adapter aready tested.
At this point I would be very happy to test something obviously at my own risk.
 
Happy news to all guys :-D
Mission complete and yes I was very fast :-D

Share more when you are ready @Hammy, i need my copy of Dancing Eye :love:

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Goal of the S11 multi is to simulate all keycus chips.

For C431, if we focus on the hex to dec conversion:
uint16_t value = m_p3;
switch( offset )
{
case 0:
return ( ( value / 1 ) % 10 ) |
( ( ( value / 10 ) % 10 ) << 8 );
case 4:
return ( ( value / 100 ) % 10 ) |
( ( ( value / 1000 ) % 10 ) << 8 );
case 8:
return ( value / 10000 ) % 10;
}
So for value = 0x4321 this will give:
0x4321 = 17185
case 0: 17185 => 85
case 4: 17185 => 71
case 8: 17185 => 1
 
After the conversion you can remove the keycus.

Goal of the S11 multi is to simulate all keycus chips.
Sure, they can be simulated / emulated but cracking them out is a lot easier / cleaner i think?

So for value = 0x4321 this will give:
0x4321 = 17185
case 0: 17185 => 85
case 4: 17185 => 71
case 8: 17185 => 1
Nice, so it's not only the standard conversion - there's more to it!
Any clues on the pocket racer keycus ? :D
 
Is there an issue at about 0:27 in your video? or is this monitor related?
Its just my monitor :-D i dont have any old monitor to use so i need to convert signal.
Also with Tekken i got wrong gamma color, i have ordered all part to make The Jassifier and use my OSSC.
Or maybe there is some video level to adjust on board, i mean the resistor on top board.
 
After the conversion you can remove the keycus.


Sure, they can be simulated / emulated but cracking them out is a lot easier / cleaner i think?


Nice, so it's not only the standard conversion - there's more to it!
Any clues on the pocket racer keycus ? :D
Patching would simplify the design of the multi. On the other hand the keycus chips are easy to reproduce and then they would be no arguing if we can run original code.
Pocket Racer? I'll look into it.
 
Personally I will always opt for least amount of code changes to ensure originally. My metric is usually "would they allow this code/system/etc to be used to set a high score?"
 
Personally I will always opt for least amount of code changes to ensure originally. My metric is usually "would they allow this code/system/etc to be used to set a high score?"
I like a good old cracked version, bypassers / removed protection... not a fan of keygens etc but sometimes it's easier to do.

Can i have Xevious to test it really soon ?
Lets see if i have it in a usable format...
 
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