Hammy
Enlightened
Something like that! Basically my rambling code post needs to be cleaned up, translated into opcodes and shoehorned into the program where the keycus calls go.
At moment trying to find the call..Something like that! Basically my rambling code post needs to be cleaned up, translated into opcodes and shoehorned into the program where the keycus calls go.
Holy crap! I hope it's good!@Hammy check this outpocket racer patched... i test it only on mame...
Its need more testing, but start and not crash from what i testing now.

It will be the same as "final lap R" and other games that shares that connector.This game require steering wheel.
There isnt any document about wiring.
great!To be precise, these are the instructions that also include hundreds, even if it is practically impossible to get more than 100 in game time.
li t3,10
divu s1,t3
mfhi a0 ; units
mflo t1 ; tens+hundreds
divu t1,t3
mfhi v1 ; tens
mflo v0 ; hundreds
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Please check PMHoly crap! I hope it's good!
As you know, i'm not setup to burn the roms required so cannot test in hardware.
Sounds like you figured it out! That was fast![]()
I'm also interested in Pocket Racer. Does this game require an additional IO board?It will be the same as "final lap R" and other games that shares that connector.
Thanks for review here my next solution, please check it.great!
I took a quick look at the patched ROM in mame debug.
lui v1,0x1fa2
lui a0,0x1fa2
lbu a0,0(a0)
lbu v1,1(v1)
lbu v0,0(s0) ; s0 = 0x1fa20008
The above command sequence can be deleted because it returns the value after conversion from keycus.
but, Next 2 lines
800608D0 addiu t1,sp,0x13
800608D4 sw t1,0x28(sp)
Since these two lines were deleted when rom was patched, a detailed analysis is needed to determine what role they play.
There may be a potential cause for error due to the deletion of these two lines.
Since it was deleted by overwriting with the two commands below, to prevent malfunctions in the future, the command for 100 digits
mfhi v1
mflo v0
It is safe to write code by finding an empty space in the memory and using the 'jal' command to jump and return.
Was a damn hell this gameHoly crap! I hope it's good!
As you know, i'm not setup to burn the roms required so cannot test in hardware.
Sounds like you figured it out! That was fast![]()

One lessHow close are we now on the list to de-keycus the games?
Here tested file and fully working DanceEye for all.