do you know the mame or hbmame rom filename?I would like to run roms like this but I m not sure if possible
View: https://youtu.be/nWMH8pD3y84?si=DfFPhhE3C1F_TXbO
do you know the mame or hbmame rom filename?I would like to run roms like this but I m not sure if possible
View: https://youtu.be/nWMH8pD3y84?si=DfFPhhE3C1F_TXbO
They are usually named as knightsh.zip (with "h" at the end)do you know the mame or hbmame rom filename?
it's in hbmame and knights is the parent, so it's cps1 hardware and just new program code (22 and 23 roms). I forget how to assemble a rom for the multi but I could build the file. at that point he could just add a new folder for it, right? been a while since I set up my cps1 so I sort of forget.
I have found the solution, it works now properly. If anyone wants to know the details, please send me MP.Hi again.
This is a question related with Street Fighter II v1.2 Mix.
I would like to know if anyone have found graphical glitches in the backgrounds of the stages.
Post the solution up here for everyone to know.I have found the solution, it works now properly. If anyone wants to know the details, please send me MP.
Ok: if Dip Switch B4 is ON, then the game activate a "complete mode", which improve some features such as a kind of 3D backgrounds. It seems that this mode is not compatible with the Multi. Only you have to do is put SW B4 OFF, then "normal" backgrounds are loaded and everything works fine.Post the solution up here for everyone to know.
Do non-qsound games play sound even without this qsound card or fpga?Play the QSound games. You should get sound. Without a working chip in that area you will get nothing. Check the output of the RCA ports, etc.
Yes But not much.Is it more than just removing that wire and cleaning up the solder bridge on the chip?
No, check that thread that @djsheep posted. Yours has been modified. See pins 44-47.I prepared this c board for my kit. Is this correct?