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This is awesome, but does your chip/program have enough room to include the Start and Coin buttons in the re-map. Some weird PCBs still require it!I mentioned it in another thread - these are coming back this year![]()
This is awesome, but does your chip/program have enough room to include the Start and Coin buttons in the re-map. Some weird PCBs still require it!I mentioned it in another thread - these are coming back this year![]()
Well, I ultimately prefer to be able to re-map all 8 inputs, (start, coin, buttons 1-6).Which ones? There's not enough I/Os on the microcontroller, but maybe there's a workaround.
Tmnt 4-player def needs it with coin up from the corresponding chute you select the turtle you play, starting the entering the game with button 1as coin is probably not really needed
but many cabs that are not dedicated for these types of games only have one coin chute (p1) - that means if i want to play on 2 player cab with arcade sticks on adapters for p3 &4 i can only coin up player 1,3&4@[SIZE=2]@MoppelTheWhale[/size] I'm confused now. Coin for 1-2 player is on the JAMMA edge and for 3-4 on the aux connectors on the PCB, so this really comes down to your 3/4 player harness wiring. You could map some buttons as button 6 and use the outputs to add coin for 3/4 players.
Makes sense, I'll add remappable coin thenbut many cabs that are not dedicated for these types of games only have one coin chute (p1) - that means if i want to play on 2 player cab with arcade sticks on adapters for p3 &4 i can only coin up player 1,3&4![]()
Any chance to be able to update the HAS as well (also older HAS' maybe with firmware update)?Makes sense, I'll add remappable coin thenbut many cabs that are not dedicated for these types of games only have one coin chute (p1) - that means if i want to play on 2 player cab with arcade sticks on adapters for p3 &4 i can only coin up player 1,3&4![]()
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exactlySo from what I understand, some cabinets only have one coin chute, so you can't select the character nr 2 in some Konami games.
yeah all the Konami 4player beat-em-ups use p1 coin for position 1, and p2 coin to position 2.tnmt is the one usecase i have atm, i would think the other konami 4-player game of that era might behave the same - some other people can chime in on this... from what @opt2not wrote on another thread it sounds like he has some of the other games...
How the the 4player games on cps2 behave i don't know, but they have coin chutes for player 3&4 and start buttons wired on the 4player harness