Works perfectly for me! Naomi 1 multi bios, 4.02 Netdimm, piforcetools. Thanks @Darksoft !@werejag, @twistedsymphony, @nismopunch
I've updated the 1st post with a working version of Guilty Gear X. Can you please try and provide feedback?
Thanks.
Works perfectly for me! Naomi 1 multi bios, 4.02 Netdimm, piforcetools. Thanks @Darksoft !@werejag, @twistedsymphony, @nismopunch
I've updated the 1st post with a working version of Guilty Gear X. Can you please try and provide feedback?
Thanks.
who is @ggx ?@ggx funny how someone else asks and it gets done but i asked i get a ration of shit for doing so
@Darksoft thank you for doing this. i tried a bit but i was so unqualified i see now to fix it
i prefer the cold. Much more bearable than summer.Let's take a deep breath and make a small break. Here we have the weather forecast for oklahoma.
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That forecast is 6 months old. Step up your game, son.
So VOOT wont work with a Capcom JVS?I've tested and confirmed VOOT working with JVS Type 1, Type 2, Type 3, and the Sega JVS to JAMMA I/O.
You say your I/O is a "Rev B" so I'm assuming that's a Sega JVS to JAMMA I/O. have you tried it on both Jumper settings? it may need the expansion header set to output mode for the start lamps/billboard output.
I don't know I haven't tested it.So VOOT wont work with a Capcom JVS?
I couldn't get it to work on my Capcom JVSI don't know I haven't tested it.So VOOT wont work with a Capcom JVS?
If it doesn't work I'd suspect it's because the game uses outputs for lamps on the cabinet, and the Capcom I/O doesn't support outputs.I couldn't get it to work on my Capcom JVS
The "maple buss" (which are the pins on the NAOMI that map to Dreamcast Controllers) allow for the use of a Dreamcast VMU, for saving play data and custom fighter colors between the home version and the arcade version. It doesn't use this port for controls at all.In another thread I think someone said that the twin stick doesn't work with it. But when you look at the control panels thread. The pic for the connector it looks like a Dreamcast port.
The actual twin stick controls are just mapped to player 1 and player 2 joysticks and buttons 1 and 2, they're seen by the game as normal digital 8-way joysticks, so that's why the Capcom I/O has no problem recognizing it, it's no different than a joystick and buttons.The twin stick does get recognized by the Capcom JVS though. I can used it to play Cannon Spike. However due to the buttons configuration you lose the lock on button.
There are some games that allow controls but only if specifically programmed for it. It's maybe 5 or 6 games total that can be controlled by a DC controller. The majority just use it for VMU support.The "maple buss" (which are the pins on the NAOMI that map to Dreamcast Controllers) allow for the use of a Dreamcast VMU, for saving play data and custom fighter colors between the home version and the arcade version. It doesn't use this port for controls at all.
Yah I'll have to go through games. So far all my official Dreamcast controllers will work when a game is VMU compatible. Like the regular controller, my arcade stick controller and the twinstick. Tho because the way the twinstick is configured it seems to duplicate some buttons.There are some games that allow controls but only if specifically programmed for it. It's maybe 5 or 6 games total that can be controlled by a DC controller. The majority just use it for VMU support.The "maple buss" (which are the pins on the NAOMI that map to Dreamcast Controllers) allow for the use of a Dreamcast VMU, for saving play data and custom fighter colors between the home version and the arcade version. It doesn't use this port for controls at all.
yes, but I was talking specifically about Virtual On.There are some games that allow controls but only if specifically programmed for it. It's maybe 5 or 6 games total that can be controlled by a DC controller. The majority just use it for VMU support.