He's confirmed this in the other thread, for 1.5 you will need both the Kabuki InfiniKey and the CPS1 InfiniKey for the C boardCan you confirm that for a full 1.5 revival one is going to need 2 of your PCBs ?
Sir... you will do a group buy for this beauty ?Woot!
It goes in between the Kabuki CPU and socket on the Q Sound boardAwesome! Does it fit between CPS1.5 q sound and B board?
ok, thanks! My question goes for if there is enough gap between boards to add a new element that makes the kabuki CPU “taller”, but I assume that unddamned already checked itIt goes in between the Kabuki CPU and socket on the Q Sound boardAwesome! Does it fit between CPS1.5 q sound and B board?
Too soon to tell. I predict the demand and production for this shall be lower than that of the CPS2 Infinikey. And because of that, undamned may not place a threshold of 10 units minimum like he did with the CPS2 version. Probably should let undamned announce his distribution strategy first.Sir... you will do a group buy for this beauty ?Woot!
Oh, no! I forgot to check! Just kidding. Of courseAwesome! Does it fit between CPS1.5 q sound and B board?
Oops, yeah, probably a good idea. I don't recall if dead battery will mess it up. I'll add it to the instructions.
Yeah, I don't anticipate these to sell anywhere near the qty of InfiniKey CPS2. I still need to iron out pricing, minimum qty. for direct sale, etc.Too soon to tell. I predict the demand and production for this shall be lower than that of the CPS2 Infinikey. And because of that, undamned may not place a threshold of 10 units minimum like he did with the CPS2 version. Probably should let undamned announce his distribution strategy first.
The key has to be written early on. When using Arduino setup, game selection takes too much time and CPU has already begun doing stuff.I don't want to try to figure out inner working of the Undamned (wonderful) device, but as ArcadeHacker details in his project, kabuki CPU should be extracted out of the circuit to be properly programmed (there seems to be problems and interferences if it is inserted in the circuit).
How have you managed to program keys without removing the chip from the circuit? Or is it that in fact those problems did not exist?
Just curious...![]()
This is true of CPS1, not Kabuki. Kabuki InfiniKey is only pluggable because I discovered some games have big black foam/cardboard glued to bottom and it would be a massive pain to have to remove that material before installation. Plug-n-play requires more complicated manufacturing, but end result is elegant.The reason for that is you need to keep the correct pins out of circuit for programing the Kabuki - otherwise the protection is activated and the keys are erased (this is how the suicide system was supposed to work against bootleggers)
If I had to guess, I'd say UDs device disconnects those pins from the new socket and connects them only to the IC that does the programming.
The other pins that would normally be connected, are still connected and these then provide the other required signals you would normally use the Arduino for
hahaha, man doesnt that suck when it happens. I actually fucked one up and had to replace it completely, put the programming clip backwards, I wont do that again.Just spent 3 hours today desuiciding a Cadillacs and Dinosaurs Kabuki - got it the first time and then accidentally killed it and had to do it again
Really looking forward to the InfiniKey so I don't have to do that again![]()