PascalP
Legendary
Looking sweet dude!
It's in the worksAwesome looking stuff there![]()
Hey, any chance you are gonna make those JVS PAC 2??
. I use the same MCU family as the Jammafier for that one, so a lot of the time consuming 'plumbing' like JVS library, bootloader, firmware update etc will be a straight port to that one. https://irkenlabs.com/33-second-iteration-of-the-jvs-pac-2Great news indeed, need a few of those, please put me down for 4 of those.It's in the worksAwesome looking stuff there![]()
Hey, any chance you are gonna make those JVS PAC 2??. I use the same MCU family as the Jammafier for that one, so a lot of the time consuming 'plumbing' like JVS library, bootloader, firmware update etc will be a straight port to that one. https://irkenlabs.com/33-second-iteration-of-the-jvs-pac-2
Yes very nice news.It's in the worksAwesome looking stuff there![]()
Hey, any chance you are gonna make those JVS PAC 2??. I use the same MCU family as the Jammafier for that one, so a lot of the time consuming 'plumbing' like JVS library, bootloader, firmware update etc will be a straight port to that one. https://irkenlabs.com/33-second-iteration-of-the-jvs-pac-2
I think the JVS-PAC2 will do cab linking. Haven't seriously considered 4 players tho, but if time permits I will have another look at the Capcom IO as that one supports 4 player AFAIK.Yes very nice news.
I see that you have added fixing holes, it's great
As you use the same base as the jammafier, do you think you can set up the link of two I / O?
And if so, would it be possible to play 4 players?
Can we remap the keyboard keys sent by the JVSPAC? Because I had a lot of problems with the Alt key, especially on type X

4-players

beach volley 4 playersBe careful not to upset the cult of Fluke followersThat fluke is mad slow or the Jammafier is too fast![]()
| Audio | Controls | Coin 1 | |
| Psykio 1999 | OK | OK | OK |
| Macross | OK | OK | OK |
| Taito G-NET Super Puzzle Bobbe | OK | OK | OK |
| Tekken 3 | OK | OK | OK |
| Mr Driller G | OK | OK | OK |
| Revenge of Doh | OK | OK | OK |
| MV1-A Blazing Star | OK | OK | OK |
| Cave Espgaluda 2 | OK | OK | OK |
| Bomb Jack | OK | OK | OK |
| R-Type 2 | OK | OK | OK |
| Salamander | OK | OK | OK |
| CPS2 ProGear | OK | OK | OK |
| Commando | OK | OK | OK |
| Side Arms | OK | OK | OK |
| Ultimate Mortal Kombat 3 | OK | OK | OK |
| Mortal Kombat 2 | OK | OK | OK |
| Nemesis | OK | OK | OK |
| Gradius 2 | OK | OK | OK |
Konami G Winning Spike | OK | OK | OK |
| ST-V winter heat | OK | OK | OK |
| Bubble Bobble Jamma bootleg | OK | OK | OK |
| Ghost & Goblins boot | OK | OK | OK |
| Kung-Fu Master | OK | OK | NO |
| Moon Patrol | OK | OK | OK |
| Flying Shark | OK | OK | OK |

Not sure which shape it will take, but there will def be some 4 player stuff. Thanks for comment - it made me expand/rewrite the JVS library so it now supports Capcom IO in 4 player mode, and a 2 ioboard link mode for 4 player (keyboard output) should be very doable when it's time to dig into the code for the jvs-pac 2.Yes there are many games playable at 3 and 4 players
You also have playable games with 2 joysticks per player very fun like smatch TV
With the keyboard would be very good to manage the 4 players, with MAME no problem
