invzim
Champion
I don't think the selector-logic is what makes this board expensive, but the fact that it's a 6 layer PCB - which means basically means that you have 3 'normal' pcb's sandwiched together to make one + the components to make it work which I think includes an FPGA. I'm not sure why this is needed, but I suspect it's a cheaper option than having enormous parallel flashes with the same access times as the eproms used in an original cart.Wouldn't it be much simpler and efficient to build the cart "one-game-per-sd-card"?
This way a menu or selector-logic can be neglected, the cost can be drastically lowered and last but not least it would behave like a real cart.
I know y'all want it all - every single game, menu and even saving-functions.. but I think a simple and solid solution will appeal to more buyers due to lower cost and still do the trick, being able to play any game you want on it...
just my 5 cents.