DragonMinded
Professional
Yep, I am making sure that I put my textures past the point where I allocate all of my TA buffers and such. MAME does not emulate the two RAMs being the same (IIRC there's a comment stating they should be but they keep it separate) which is probably why the problem does not appear there. Clearly I am screwing something up somewhere, however, but I haven't found it yet.have you read powervr2 docs ?
there is no any dedicated texture RAM and display list / frame buffer RAM, there is one unified RAM with 2 access modes (64bit for textures and 32bit for everything else), it will access same physical RAM, but just interleaved if compared one to another mode.
so, yes, you may trash some textures by FB or object lists/buffers, or vice versa, if not taking in account how it works.