RepairGuy95
Champion
Regardless I am looking forward to when the gerbers are ready. 


Would I be able to use the current form of the adapter here to replace the 64-mbit chips in a SEGA Model 3 rom board like the Spikeouts or is that still unconfirmed at this point?![]()
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https://www.mvs-scans.com/misc/toshiba-64mbit-adapter-master-ack2.zip
Just to be clear, they need to be 74HCT244 and not 74HC244
Thanks. Do you remember what 48 pin TSOP rom chip did you use with the PCB that worked with Spikeout? I think I saw the MX29LV320EBTI chip mentioned as a valid chip to use with the adapter?The old version of that PCB worked on my Spikeout (the version that used 5x HC244), so this should work too
Spikeout uses a lot of 64mbit DIP42 format roms, so you need S29GL064.Thanks. Do you remember what 48 pin TSOP rom chip did you use with the PCB that worked with Spikeout? I think I saw the MX29LV320EBTI chip mentioned as a valid chip to use with the adapter?
Should I be setting the adapter to work in Word mode or Byte mode for use in a Model 3 rom board?
Thanks.Spikeout uses a lot of 64mbit DIP42 format roms, so you need S29GL064.
For 32mbit DIP42 roms use 27c322.
Believe me, I'm with other personal projects that share the same system in these adapters. When I archieve the perfection on them, I can move the knowing to this adapter. If you want me to make it really good, keep waiting.maybe a day.... we will see Tailsnic Retroworks adapter![]()
Can we have also assembly file ? so we can order already with component solder on ?Hi. Sorry for all the waiting. Here I attach the 2 gerbers you need for universal conversions / repairs on MVS boards
UNIVERSAL V-SOUND AND C-GRAPHICS BOARD FOR PROGBK1, CHA256, CHA256B AND CHA512Y BOARDS.
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8BIT V SECTION IS ONLY FOR 29LV320, SOUND SECTION
16BIT C SECTION ARE FOR BOTH 29LV320 AND 29GL064N, GRAPHICS SECTIONS. 64MBITS ARE ONLY ALLOWED IN CHA512Y BOARDS.
JOIN ALL THE JUMPERS OF EACH GROUP OF CONFIGURATION YOU WANT TO USE
- 29LV320 OR 29GL064N
- 8BIT V SECTION OR 16BIT C SECTION
The materials to use:
2.54mm 2x21 male pins
3x LVC244A
2x HCT244
1x 74LS21
1x AMS1117 3.3V
2x 104 0805 capacitor
2x 106 0805 capacitor
4x 29LV320 or 4x 29GL064N, or the quantity you need for the game
Set the jumpers for the zone you are going to use the board. Use the same positions as my photos, and follow the indications of the silkscreens. OE pins must be connected using PIN13 of each rom. U1 ROM PIN13 IS ALWAYS CONNECTED BY DEFAULT WITHOUT ANY CABLE.
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PROGBK1 P2 ROM BANK EXPANSION BOARD. TESTED IN GAMES LIKE SAMURAI SHODOWN V SPECIAL, SNK VS CAPCOM CHAOS AND THE KING OF FIGHTERS 2003.
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LS74 PIN3 AND LS74 PIN1 POINTS ARE FOR CATCHING SIGNALS REQUIRED BY THIS ADD-ON, THAT ARE IN THE PROGBK1 BOARD. USE THE LAST PHOTO AS GUIDE (IS THE PREVIOUS PCB VERSION). PROGBK1 BOARD HAS TO BE PREPARED WITH ITS ORIGINAL JUMPERS DISTRIBUTION FOR BIGGEST 1MB+4MB CPU GAMES.
FOR PREPARING THE P1, P2-1 AND P2-2 ROMS USING VORTEX ROMS AS REFERENCE IN GAMES WITH +5MB ON P1+P2 ROM:
- FIRST 1MB IS P1
- NEXT 4MB IS P2-1
- REST OF MB IS P2-2
The materials to use:
2.54mm 2x21 male pins
3x LVC244A
2x HCT244
1x 74LS74
1x AMS1117 3.3V
2x 104 0805 capacitor
2x 106 0805 capacitor
2x 29LV320
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You can easy generate with project on kecad.All my PCBs are made at hand. I solder all manually and make my own blueprints, so no possibility of BOM
I use ProteusYou can easy generate with project on kecad.
Is good to know I have chosen well for publishing these specific free revisions. ThanksThanks @pierpa86
Now I think we've covered every issue on this topic, between bankswitching workarounds, new BK1 PCBs, and adapters, we can consider the case closed and 100% covered. Also good for anyone who wants to make their own copies of Zintrick and CR2 or (for what ADK Word is worth)Is good to know I have chosen well for publishing these specific free revisions. Thanks