In case it wasn't clear, all this work is done on the back of the PROG PCB. If there's no marking, you start counting from the left side going towards the right. On most carts, pins 30 and 31 should already be connected to one another but nothing else.Sounds easy enough. I'll do the mod and report back.
Thanks for the clarification. The revision I have can be seen in the attached images, doesn't look like pin 30 and 31 are connected, I guess I'll bridge them?In case it wasn't clear, all this work is done on the back of the PROG PCB. If there's no marking, you start counting from the left side going towards the right. On most carts, pins 30 and 31 should already be connected to one another but nothing else.
I prefer to fix the new thing than fix the old thing mentality. For example, not a fan of modifying SNES with dejitter fix for OSSC or RGB bypass for better RetroTink5X compatibility. And in this case, let's try and make the Vortex cart more "standards" compliant before doing surgery on the AES.@AlxUnderBase is kindly going to help me by socketing the CPU and then I will try switching to the Toshiba CPU as suggested.
I installed the mod and the picture is cleared up a bit, but the issues still remain unfortunately. I'll give the CPU swap a try before calling it a day.Here is the fix I want you to try on that AES cart. Let me know if this fixes the corrupt graphics for all the games. You'll need to scrape the solder mask to connect the wires or resistors to it. 220ohm is what real Neo Geo carts use.
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Interesting. I have a few early AES games here (original, in the box with manuals) and they all have graphical glitches - yes - real AES carts.I installed the mod and the picture is cleared up a bit, but the issues still remain unfortunately. I'll give the CPU swap a try before calling it a day.
The goal was to find out why 161-in-1 carts and some of the early AES carts have the wait cycle settings undefined and what the impact is of having them undefined.I thought the goal was to add a wait cycle? but all of them are wired to 5V, which would be full speed.
I sent you a message.Just curious. With my vortex 161-in-1 cart, the first 78 games has that graphical glitches. It's basically unplayable. Is this similar to what you guys are seeing ? Or could it be an issue with my specific cart ? I do have a 3-5 aes console.
The pin A2 of your C1 rom is causing issue. Check continuity/isolation of it.Just curious. With my vortex 161-in-1 cart, the first 78 games has that graphical glitches. It's basically unplayable. Is this similar to what you guys are seeing ? Or could it be an issue with my specific cart ? I do have a 3-5 aes console.![]()
This makes sense. The first 77 games work without issue, but the remaining 87 after than seem to have issues.The graphics of the games are divided in the 3 Croms. The first games are stored in C1, the following ones in C2 and the last ones in C3. You may have a problematic Crom that will affect only the games stored in that rom