Plastic
Student
Good stuff!Sorry, thought I was going to have some assembled last month, but got caught up w/ other things. Will try to get stuff ordered this week and hopefully have some for ChristmasStill no ETA on the db-15?-ud
Good stuff!Sorry, thought I was going to have some assembled last month, but got caught up w/ other things. Will try to get stuff ordered this week and hopefully have some for ChristmasStill no ETA on the db-15?-ud
All the functions of the new 20 pin header are labeled on the PCB (both top and bottom). You'll notice that they are the same function as the screw terminals. It's just another way for people to hook things up. It actually follows the same pinout as Brook's UFB 20 pin header.so, I'm just sanity checking here since the user guide hasn't updated yet to reference the new 20 pin header and I'm brand new to this stuff.
This is an alternative to the screw terminals and would lead to the jamma harness?
Or would this take input from a controller rigged for 20 pin and pass thru to the board, instead of usb, so you could swap out?
Glad you got your setup going! Good times ahead!These decoders are the friggin' best. Thank you so much!!!!
Oh lots of good times indeed!Glad you got your setup going! Good times ahead!These decoders are the friggin' best. Thank you so much!!!!-ud
Thanks, that's what I figured, but since I was seeing the pre-wired headers all terminate with the female quick disconnects for buttons and sticks I was worried I was missing something.All the functions of the new 20 pin header are labeled on the PCB (both top and bottom). You'll notice that they are the same function as the screw terminals. It's just another way for people to hook things up. It actually follows the same pinout as Brook's UFB 20 pin header.
HAS has it's own programmable mapping, too. No sense in programming both, just program the HAS, which holds the mapping after power gone.This is being used on the HAS.
Quickly looked it up; packing slip from Paradise Arcade is dated 11/05/2015.do you recall how long ago you purchased the decoder? There are 2 hardware revisions of the DB15 decoder. The later version has changes specifically to combat them being damaged by the MAK Strike (big voltage spike at power up).
I am only trying to program the decoders. If programmed on the HAS they need to be reset each time a stick is changed. Not good for tourneys or multiple users swapping in and out.HAS has it's own programmable mapping, too. No sense in programming both, just program the HAS, which holds the mapping after power gone.
Ok, then change the mapping on the HAS once so that after you've done mapping on the Decoders, it works right (to fix your K2/K3 problem).I am only trying to program the decoders. If programmed on the HAS they need to be reset each time a stick is changed. Not good for tourneys or multiple users swapping in and out.HAS has it's own programmable mapping, too. No sense in programming both, just program the HAS, which holds the mapping after power gone.
Either way HAS activation is start plus one button so I don't understand why this is not programming as normal on the decoder? I would imagine I could do it on either HAS or the decoder and set via my preferred method.
It's actualy start + two buttons to change the button layout. Start + one button is for autofire programming.I am only trying to program the decoders. If programmed on the HAS they need to be reset each time a stick is changed. Not good for tourneys or multiple users swapping in and out.HAS has it's own programmable mapping, too. No sense in programming both, just program the HAS, which holds the mapping after power gone.
Either way HAS activation is start plus one button so I don't understand why this is not programming as normal on the decoder? I would imagine I could do it on either HAS or the decoder and set via my preferred method.
Yep, I was going off memory from reading the manual at first.It's actualy start + two buttons to change the button layout. Start + one button is for autofire programming.
Yes and no, depends on how you look at it. That's exactly 21 presses to set all 6 buttons, but you don't always need that many. The system also gives you the ability to create button clones, which is handy in games where you want two "A" buttons, a vanilla button "A" and button "A" with rapid fire. Also, 21 presses is like nothing when you compare it to the number of times you press buttons during the actual gameplay.@RGB The button remapping is a bit tedious having to push a button 6 times to get it to remap to button 6. The 123456 sequentially is a much easier and less time consuming option.![]()
Yep when I was doing it I realised that you can clone buttons and have multiple of the same button should you wish. After your comment it seems this is an option that you wanted to be available.Yes and no, depends on how you look at it. That's exactly 21 presses to set all 6 buttons, but you don't always need that many. The system also gives you the ability to create button clones, which is handy in games where you want two "A" buttons, a vanilla button "A" and button "A" with rapid fire. Also, 21 presses is like nothing when you compare it to the number of times you press buttons during the actual gameplay.
@undamned I'm also interested.When will the 15 Pin D-Sub Version be available again?
Paradise Arcade Shop is out of stock
Thanks