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There's a torrent for this now in post 358.

Share it around if you want, post it to other groups/forums you are a part of... the more the merrier, the main seed will be up for 30 more days then it will go down, after that it's back to direct download or seeding among people who have it, which will probably not last very long, so the more spread it gets over the next 30 days the better.

I don't really see many more changes to this in the future. Of course it will get updated as new versions of WiPi become available, but the romset to go along with it probably isn't going to change much if at all in the future. If it does get updated, then it's probably going to be with games that almost all of us can't play because they have obscure dedicated cabinet requirements, or new features to to the WiPi system.

So in it's current state, it's fine to say this is a very stable pack with a good set of games in it, and if you're running an old version of a netboot system, it wouldn't hurt to update to the latest images.

Video guides will be coming for how it all works in the future to go along with the packs.

Also a big thanks again and again to all those involved in getting these put together :) The real credits belongs to the WiPi dev team and all the people who have created the netboot roms over the years! I'm just the collator and tester :) :thumbsup:
I've been trying to get the files and help seed ever since you posted the link but it's not downloading for me. Still at 0% and 0 seeds.

~Paik
 
Nabbed the torrent no issues, thanks. Someone please keep it alive, so people don’t have to jump through the download caps on Mega.
 
Any chance a list of games included joystick only can be posted (maybe in the readme)? Think I have most of them, but don't want to download a 14gb file if I can use the files I already downloaded.
 
So a bit of a specific question, but I ended up with a Adafruit LCD since I was going off the old tutorial before I found this thread. I'm never going to use it for this purpose AND I have an old RPi B+ lying around. I wanted to see if I could get this working without the wifi connection (since the B+ doesn't have onboard wifi) and just use the LCD instead.

From what I've read the B+ is set up differently so the it doesn't properly detect the LCD unless you modify some files but I can't figure out what file or how to modify it. I've actually tested the netbooting function and it boots fine and will start the previously played game but without the LCD, changing games would be hard or maybe impossible?

Can anyone point me what files I would need to change and how?

Thanks!

~Paik
 
If you have the older white text on blue background 16x2 LCD screen you need to remove the following line in the piforcetools.py file. It drove me nuts when I originally set mine up!

lcd.backlight(lcd.BLUE)
 
If you have the older white text on blue background 16x2 LCD screen you need to remove the following line in the piforcetools.py file. It drove me nuts when I originally set mine up!

lcd.backlight(lcd.BLUE)
Thanks for the help, but I don't even see that file on my SD card. : (

I assumed I would find it in the root directory of the boot drive. I tried looking on both Windows and Mac.

~Paik
 
What build are you using? Maybe roll back to the original version made specifically for the LCD?
 
What build are you using? Maybe roll back to the original version made specifically for the LCD?
I'm using v4 from the first link, but your idea (while it should have been obvious) is a good one. I'll look back for some older versions of piforce.

~Paik
 
If you have the older white text on blue background 16x2 LCD screen you need to remove the following line in the piforcetools.py file. It drove me nuts when I originally set mine up!

lcd.backlight(lcd.BLUE)
Just wanted to report back that I did use the old version of piforce and THIS piece of advice was a life saver.

Thank you!

EDIT: Oh man, this old version is so cumbersome to use vs the WiPi. I'm going to see if I can figure a way to get the adafruit LCD working on WiPi instead. I also forgot think that the old version of piforce doesn't support the timeout functionality, so a zero pic would be needed.

@chunksin any ideas? I'm trying to run it on a Pi B+ with Adafruit LCD (blue background version).

~Paik
 
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Glad it worked out, sometimes it's the simplest things :)
 
Got the most recent image and dropped it into my Naomi 2 yesterday. Incredible work all. The progress made on this in just the last couple months is completely mind blowing.

I was kinda insistent on using the LCD (somehow, in my noob mind, multi == LCD), but there are a lot of games to navigate through now, so I guess I'll give it up, haha!
 
Got the most recent image and dropped it into my Naomi 2 yesterday. Incredible work all. The progress made on this in just the last couple months is completely mind blowing.

I was kinda insistent on using the LCD (somehow, in my noob mind, multi == LCD), but there are a lot of games to navigate through now, so I guess I'll give it up, haha!
You can still use it. I'm only having problems because I'm trying to reuse the old Pi B+ version (which uses a different means of communicating with the board) for a second netboot Pi setup as a backup or to just sell off to someone else. That said, even if I had the LCD working on a setup, I would never choose to use it over the wipi wifi/website connection. It's just a much more robust solution and UI.

~Paik
 
I think for a model 1 Pi you need to update the bus number for the screen:

If you look in /sbin/piforce/lcd-piforcetools, open piforcetools.py and you'll see this code segement:

# Determine hardware revision and initialize LCD
revision = "unknown"
cpuinfo = open("/proc/cpuinfo", "r")
for line in cpuinfo:
item = line.split(':', 1)
if item[0].strip() == "Revision":
revision = item[1].strip()
if revision.startswith('a'):
lcd = Adafruit_CharLCDPlate(busnum = 1)
else:
lcd = Adafruit_CharLCDPlate()
lcd.begin(16, 2)

You can modify the bus number there, change it to read busnum = 0
 
Yeah, it works flawlessly, just like it did before! There are just a lot of games (which is awesome), and scrolling through using the LCD is pretty clunky, haha!
 
Does anybody knows why some atomiswave games loads directly to the system menu? after exiting it returns to system menu, all naomi games work fine.
I'm using the last multi bios avaliable the image with games that uses only joystick, an Raspberry Pi 3 and a class 10 microsd.
Tested until now, KOF NeoWave, Metal 6, Samurai 6, Dolphin Blue, KOF XI, only NGBC works fine.
 
@Murray I cleaned the backup data twice, but the issue remains, I’m using a zero key (net) and the netdimm firmware is 4.02, any ideias coz I don’t know what else to do, I tested on 3 different boards and the same issue.
Perhaps the image could be corrupted but I tested w/ two different cards.
 
@Murray That's the bios that I using, my ios is a Sega JVS to Jamma, now I can only test this procedure about the null pic thursday.
I tested with 3 setups, 3 motherboards and 3 netdimms, chenged between the naomis and the netdimms all gave me the same issue.
Thanks for the tips and I give you a feedback as soon as I test the time hack/null key procedure.
 
@Murray Maybe I gonna try to use a raspberry and an 16x2 screen to see if the atomiswave games works.
Do you know if there is an imagem ready to play to download somewhere? If not I’m gonna try to follow the instructions from another post.
 
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