Oh nice! I wonder if that works with or could be adapted for the CIC on the Aleck64 carts.
Yes, but requires significant changes. The 5101, bootloader, and checksum is not the same algorithm as all the retail variants.
No there is no aleck 64 pinout out there . I’m now in the middle of writing a complete pinout from the chips to the 160 pin edge connector most is not used . About 60 pins are used on the normal cards don’t know if they use more pins on the bigger/extension cards tho
I have attached the pinout for the basic n64 functionality, which has all the same pins as the retail n64 cart (except 12v and audio).
What the rest of the pinout does is the fun and interesting part of the Aleck64.
1.) Video interface that allows a "2d layer" to be drawn over top of the 3d layer provided by the N64 RDP (reality display processor). There is an unreleased game that uses this feature (Variant Schwazzer), and Disney Magical Tetris also uses as well (E90 pcb).
2.) GPIO/Network interface that can be used to link games together, or control things such as cabinet lights or displays.
So I've been working on reverse engineering using the 2d layer so it can be incorporated into my flash cartridge. Ultimately I want to be able to support the unreleased game, but this would also allow us to add coin op text to insert coin or press start, without having to rom hack games. This would be limited to something like timed play, but still make it more interesting.
Network play would be very useful, for this hack
http://www.romhacking.net/hacks/5062/ -- which I already talked to Zoinkity about and he wants to see multi cabinet game play.